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5.3 released

Discussion in 'Announcements' started by SaraCecilia, Dec 8, 2015.

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  1. alexzzzz

    alexzzzz

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    nxrighthere and Luckymouse like this.
  2. mgear

    mgear

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    small bug, when creating c# script (not editor script), it still creates editor/ folder for it..
    #753289
     
  3. Joachim_Ante

    Joachim_Ante

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    It would be great if you can file a bug report and post the case number here so we can look into the issue.

    Thanks.
     
  4. Joachim_Ante

    Joachim_Ante

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    Unity Test tools are fully integrated in Unity 5.3. So you can delete the Unity test tools from your project.
     
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  5. Eths

    Eths

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    Actually I am being ignored here. is that a bug or not, I have been asking couple of times about this kind of issue and no one answered me. I can't work with that bug here.. right now here is my scene, I upgraded my project from Unity 5.1 to Unity 5.3 I started my awake scene and I found all of these Awake scenes here :O


    I hope I can get an answer now :/

    I tried to ignore all these scenes and ran my game but it has a lot of bugs and update function is really slow

    link to the image:

    http://imgur.com/0YG1B9S
     
  6. makeshiftwings

    makeshiftwings

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    I don't think that's a bug with 5.3. It looks like you're additively loading the same scene ("Awake") each frame repeatedly within your Update function, which is why you have a bunch of them at the same time. I would suggest posting this question in the Scripting forum, or try debugging your script to find why it keeps reloading within Update.
     
  7. Eths

    Eths

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    I did try to do so Makeshiftwings .. There is not any load scene inside any of my scripts :/
     
  8. Eths

    Eths

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    Also Update() function is really slow , I don't know why..
     
  9. AcidArrow

    AcidArrow

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    If you can recreate it in a small scene, send it with a bug report.
     
    Eths likes this.
  10. Eths

    Eths

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    Alright Will do that !
     
  11. makeshiftwings

    makeshiftwings

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    This last line:
    Application.LoadLevelAsync(1);
    is loading a scene, probably the "Awake" scene. And since it's in the Update function it will get called every frame. But, the release announcement thread really isn't the place to be getting script help.
     
    beppim and Tomer-Barkan like this.
  12. Devil_Inside

    Devil_Inside

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    Here's one of my problems: http://gfycat.com/NeighboringOddCottontail
    Happens with animated objects when I simply try to rotate them around an axis. Works fine in the editor and worked fine everywhere in 5.2, but with 5.3 on mobile it glitches like that: Moving in arbitrary directions with child-objects moving separately (note the wristwatch and the wristband)
    I've reported the bug, could anyone please take a look? Case: 752398
     
  13. beppim

    beppim

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    Here it is! 753421
     
  14. beppim

    beppim

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    I encountered another appearantly pretty big bug on UI with large number of objects. I opened the issue #753423
    Please consider contacting me for any more information you need.
     
  15. arkon

    arkon

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    My scenes all got much brighter which was good until I discovered that none of the objects using the standard shader reacted to the directional light anymore! So when my scene turns to night time all the buildings are lit up the same as daytime. I still can't get 69 fps on an iPad Air 2 with what seems like a very simple scene. Spent hours deep profiling to try and find the problem.
     
  16. Khash-Firestorm

    Khash-Firestorm

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    After entering winder internal tests we found huge issue while in "non dx11" mode on pc and linux. It completely crashes when exported to mac. It seems that issue is related to memory for ui textures and rebuilding mesh for example during rollover/rollout animations (but not only) What is important here is that issue strikes not only animated object but multiple other, but not all at the same time. it seems its somehow fixed to case by case (eg each time certain button change affects specific set of elemets on screen. If you go to another button it would affect other buttons but always the same (unless you change your project construction)
     
  17. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    iOS devices are always vsynced. Note that the refresh rate is not necessarily 60Hz; various monitors have 75Hz, 120Hz, etc. refresh rates. (iOS devices are all 60Hz so far though.)

    --Eric
     
  18. Eths

    Eths

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    I solved it makeshiftwings! it was like what you said , there was a part of my script checking if Awake Async loading is finished or not and that caused the problem! thank you so much for the help !
     
    peteorstrike likes this.
  19. LSpring

    LSpring

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    Here's a new one for me: My guess is that the UI scaling is now (incorrectly) derived from the current HW resolution, not the running game resolution.

    When I run my game at 1280x720 with the HW resolution set at same, the UI is properly scaled to fit the screen.

    When I run my game at 1920 x 1080 with the HW resolution set at same, the UI is properly scaled to fit the screen.

    When I run my game at 1280x720 with the HW resolution (Windows display settings) at 1920x1080, the UI elements (text, images, etc) are oversized, as if sized for the target HW resolution, not the upscaled soft resolution of the game.

    It gets worse at lower resolutions upscaled to 1920 and best as I can tell, positioning seems to be based on the HW resolution as well.

    I'm running Windows7 64bit if that helps.
     
  20. olavrv

    olavrv

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    All lights in our project seems to be overexposed when migrating to Unity 5.3. If anybody has any tips on how to fix this it would make me very happy!
     
    PeterB likes this.
  21. mgear

    mgear

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    nothing critical yet but lots of annoyances.. (and still <2 days to go for end of the jam)

    753289 Creating new c# script places it in Editor folder
    753508 left right keys to navigate in hierarcy/project folders is broken
    753555 Particle collision spams error messages Invalid AABB aabb, Invalid AABB result
    753559 Sprite Diamond, Circle and other shapes dont show transparency in Project or preview window or as particle material
    753565 Cannot Drag&Drop replace existing script in gameobject
    753569 Deleting gameobject from hierarcy, and pressing undo doesnt return selection to that gameobject
    753572 Cannot copy&paste to monodevelop (some old clipboard content is pasted instead of current

    #sadpanda
     
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  22. Eths

    Eths

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    Are you sure about bug number 753289 and 753572 tho? I can create a c# script without it being placed in Editor folder.
    and I can also copy and paste to monodevelop without any problems AT ALL.
     
  23. zenGarden

    zenGarden

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    This is an amazing release :)
    The new installer allowing us to choose what OS and systems we want only is great.

    Is Unity using GGX now for PBR rendering ?
     
    Last edited: Dec 13, 2015
  24. Tomer-Barkan

    Tomer-Barkan

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    I tried that, but there's no reference to NSubstitute. Is it not part of the package, do I have to install it separately? It used to be part of Unity Test Tools.
     
    Last edited: Dec 13, 2015
  25. zenGarden

    zenGarden

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    I have strange problem running 5.3 , nothing is visible ?
    I tried other shaded methods but i have always the same pink color, and launching the game i have a grey screen ?

    EDIT:
    I shutdown Unity and restarted and the bug got away.
     
    Last edited: Dec 13, 2015
  26. Aiursrage2k

    Aiursrage2k

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    When I try to open one of my scenes in 5.3 it locks up unity, and sometimes it will eventually open it but if I click on anything it will
     
  27. Cenda

    Cenda

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  28. IntDev

    IntDev

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  29. karl_jones

    karl_jones

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    That bug is still waiting for QA to verify it. There was no example project attached so it will take longer to confirm.
     
    IntDev likes this.
  30. PeterB

    PeterB

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    Have you verified case 751697? The overbright issue, same as the one olavrv is subject to.
     
  31. karl_jones

    karl_jones

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    No its still in the queue at the moment.
     
  32. PeterB

    PeterB

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    Okay. I guess the queue is pretty long this time, as I'm a Pro user and the case contains a full project, screen dumps and instructions.

    But could you tell me whether the issue is a recognised one or not?
     
    Last edited: Dec 14, 2015
  33. karl_jones

    karl_jones

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    Its not familiar to me but QA will know better. I have asked them to take a look.
     
  34. Oscaruzzo

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    Well it looks like Unity 5.3 has (finally) added two new static methods on the Color class to convert to and from RGB and HSV. These were previously in EditorGUIUtility which is in the UnityEditor namespace, making them unusable in deployment.

    This is great, especially when you need to interpolate between two colors and you want to have constant saturation and value and just change the hue.

    This is the 5.2.0 docs (without these methods) http://docs.unity3d.com/520/Documentation/ScriptReference/Color.html

    And this is the 5.3.0 docs (with the new methods) http://docs.unity3d.com/530/Documentation/ScriptReference/Color.html

    BTW I couldn't find any mention of this in the release note. I found it by chance. So I'm just letting anybody know :D

    Also an HSVLerp method could be useful ;)
     
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  35. Jack_AG

    Jack_AG

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    Huge issues with OnTriggerEnter2D and rendering.

    No performance hits - just everything is now broken in our 2D project on PS4. Triggers not reading properly on enter/exit, objects disappearing/reappearing at random. It's a mess.

    Amazing.

    Uninstalling and using 5.2 until I no longer can use it for submissions.
     
  36. karl_jones

    karl_jones

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    Have you reported this as a bug?
     
  37. Aurore

    Aurore

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    Are you running Windows 32 bit installer, if so check here, http://forum.unity3d.com/threads/unity3d-5-3-not-working.372682/

    This sounds like it could be related to the non native resolution, that's in the known issues on the release notes?
     
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  38. Aurore

    Aurore

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    As a reminder, if you have a bunch of issues it's best to create threads about these and refrain from discussing them in length here, it's harder to keep track.
     
  39. Radetic

    Radetic

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    Had the same issue here. For now, we must download the installing assistent and manually select a permanent folder for the full install. Although it actually demands installing the components to one machuine just for the sake of keeping the files to use again later.
     
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  40. mgear

    mgear

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    yeah..both are happening, copy paste works first, but breaks at some point.. also feels like autocomplete breaks more often..

    And few more bugs encounterted towards the end of ludumdare,
    #754180 webgl build, UI image is black
    #754181 webgl build: Audio is broken

    And lastly had the non-native resolution on desktop builds, which breaks UI aligment, probably already reported..
     
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  41. LSpring

    LSpring

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    Thanks, I guess I missed that. It isn't a show-stopper for me, so I can be patient.
     
  42. karl_jones

    karl_jones

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    Are you able to attach the project files to the bug reports?
     
  43. JBR-games

    JBR-games

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    Im actually 64 bit. But the issues mentioned in that thread sound like exactly the same problem i was having. I will just stick with 5.2.3 until there is a better fix. My project is slow moving right now anyway so im sure ill be able to just update once unity has a proper fix.
    Thanks
     
  44. karl_jones

    karl_jones

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    Could you file a bug report with the project if possible? it sounds different from the 32 bit issue.
     
  45. mgear

    mgear

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    uploaded on 754193
     
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  46. JBR-games

    JBR-games

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    I did already thx
     
    Aurore likes this.
  47. beginner5

    beginner5

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    I installed 5.3.0f4. I started Unity. Unity gives empty black window. I don't know to use Unity 5.3.0f4.
    My operation system is 32 bits Windows 10 pro , version is 1511. Operation system build number is 10586.29. My computer has got a Intel Pentium D 3GHz dual core x64 base processor, 4GB ram memory. unity_problem.png
     
    JBR-games likes this.
  48. karl_jones

    karl_jones

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  49. Player7

    Player7

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    Any 5.3 bugfix/performance update today this week?
     
  50. Jack_AG

    Jack_AG

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    I'll be submitting one today. Yesterday was all over the place with time. I'll put my project through the ringer with 5.3 today, take any necessary screens, videos and anything else that will show the issues if you guys need.
     
    karl_jones likes this.
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