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5.3 Broke My Ambient Lighting

Discussion in 'General Graphics' started by ZeroSumGames, Dec 8, 2015.

  1. ZeroSumGames

    ZeroSumGames

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    Title says it all. I have a scene with real-time GI, and I change the day/night via script by, among other things, manipulating the ambient light intensity. But now that slider seems totally useless, both in the editor and at runtime.

    I'm just reverting to 5.2 because I don't want to deal with it, but thought someone should know.
     
    olavrv likes this.
  2. AcidArrow

    AcidArrow

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    Did you rebake the lighting?

    (also, bug report with scene attached)
     
  3. ZeroSumGames

    ZeroSumGames

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    I rebaked the ambient lighting, and the static meshes in the scene will take the light from the skybox, but none of the non-static spawned game objects will take the lighting. In 5.2 it works fine.
     
  4. AcidArrow

    AcidArrow

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    Bug report it if you have the time!
     
    karl_jones likes this.
  5. SaraCecilia

    SaraCecilia

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    It would be great if you could report the bug including a project folder so we can look into this.
     
  6. 09cobaltss

    09cobaltss

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    Also happened to my project. Weird part is that the ambient intensity effects one type of tree in my scene. Nothing more
     
  7. olavrv

    olavrv

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    After upgrading to Unity 5.3, all our lighting is overexposed :(
     
  8. vARDAmir88

    vARDAmir88

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    +1
     
    olavrv likes this.
  9. JustinLarrabee

    JustinLarrabee

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    My scenes are also completely busted in 5.3. Waaaaaaay overexposed.
     
    olavrv likes this.
  10. 09cobaltss

    09cobaltss

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    Even after going back to 5.2.3f1 my lighting is still broken. Warning to all do not upgrade to 5.3 if you like your lighting
     
  11. alexandre-fiset

    alexandre-fiset

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    This may be caused by this bug which has been reproduced by the Unity Team but yet not fixed.
     
    olavrv likes this.
  12. JustinLarrabee

    JustinLarrabee

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    Possibly, but this happens to me when going straight to play mode from the editor.
     
  13. alexandre-fiset

    alexandre-fiset

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    We had a similar issue, but got it fixed by clearing our GI Cache from the preferences, then clearing all baked data, and then bake all scenes again.

    If you load them additively, you have to open them all at once using "Open Scene Additive" and then bake them all together, otherwise you'll have glitches and overexposition issues.

    Also make sure to use the new SceneManager to load your scenes at runtime.

    + make sure your ambient intensity slider is not through the roof (>1), as ours was at 7 after upgrading to 5.3 for some reasons.
     
  14. sebas77

    sebas77

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    I don't know if it's the same problem, but apparently 5.3 broke the gradient ambient light for us. Solid ambient light is fine.