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[5.3.3p3] Sprite Sheets corrupted on device.

Discussion in 'iOS and tvOS' started by AlienMe, Mar 15, 2016.

  1. AlienMe

    AlienMe

    Joined:
    Sep 16, 2014
    Posts:
    93
    Hi,

    Some times when running our game on device, the spritesheets become corrupted. In other cases... what appears to be Unity's internal Font Cache Textures are used in UI Image components.

    All of this works correctly when run in the Editor (we have 'Use Spritesheets Always' set).

    We've tried with full/clean builds, and sometimes it works fine.. some times it doesn't.

    This started happening in the last path or 2.

    Any idea what could be causing this?

    Thanks!
     
  2. mogwhy

    mogwhy

    Joined:
    Nov 20, 2014
    Posts:
    36
    same issues with latest unity 5.3.4p1
    I disabled best fit in the cells of a scrollrect. tried that?
     
  3. AlienMe

    AlienMe

    Joined:
    Sep 16, 2014
    Posts:
    93
    Switching to 5.4.4 fixed the issue for us. Thanks!
     
  4. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    No such version of Unity, cheers