Search Unity

5.3.3p1 complie error

Discussion in 'iOS and tvOS' started by Dream_Iverson, Mar 7, 2016.

  1. Dream_Iverson

    Dream_Iverson

    Joined:
    Sep 22, 2012
    Posts:
    10
    Exception: ExtractAssemblyTypeInfo: Failed to process Library/ScriptAssemblies/Assembly-CSharp.dll, System.ArgumentException: An element with the same key already exists in the dictionary.
    at System.Collections.Generic.Dictionary`2[System.UInt32,System.UInt32].Add (UInt32 key, UInt32 value) [0x0007e] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404
    at Mono.Cecil.MetadataSystem.SetReverseNestedTypeMapping (UInt32 nested, UInt32 declaring) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataReader.AddNestedMapping (UInt32 declaring, UInt32 nested) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataReader.InitializeNestedTypes () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataReader.InitializeTypeDefinitions () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataReader.ReadTypes () [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.<get_Types>b__8 (Mono.Cecil.ModuleDefinition _, Mono.Cecil.MetadataReader reader) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Read[ModuleDefinition,TypeDefinitionCollection] (Mono.Cecil.TypeDefinitionCollection& variable, Mono.Cecil.ModuleDefinition item, System.Func`3 read) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.get_Types () [0x00000] in <filename unknown>:0
    at UnityEditor.AssemblyTypeInfoGenerator.GatherClassInfo () [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerator.cs:392
    at UnityEditor.AssemblyHelper.ExtractAssemblyTypeInfo (BuildTarget targetPlatform, Boolean isEditor, System.String assemblyPathName, System.String[] searchDirs) [0x00066] in C:\buildslave\unity\build\Editor\Mono\AssemblyHelper.cs:319
    UnityEditor.AssemblyHelper.ExtractAssemblyTypeInfo (BuildTarget targetPlatform, Boolean isEditor, System.String assemblyPathName, System.String[] searchDirs) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:323)
    UnityEditor.HostView:OnGUI()