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Networking 5.3.0f1 Networking problem

Discussion in '5.3 Beta' started by Craneballs, Nov 19, 2015.

  1. Craneballs

    Craneballs

    Joined:
    Oct 10, 2015
    Posts:
    3
    Hi, I have multiplayer game based on Unity networking. In Unity 5.2.2p4 everything work’s fine but in Unity 5.3.0f1 i have this problem: "NetworkManager.numPlayers" returns value increased by one in compare with real number of players.

    Also i have noticed this warning:
    "DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Networking.NetworkLobbyPlayer:Start()”

    Should I have to move gameobjects with players (NetworkLobbyPlayer) to root, is it necessary?
     
    Last edited: Nov 19, 2015
  2. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669
    filed bug 746022
     
  3. Craneballs

    Craneballs

    Joined:
    Oct 10, 2015
    Posts:
    3
    Thanks!
    Also I have this bug: my game will start after first call SendReadyToBeginMessage method (NetworkLobbyPlayer class) despite the fact that other players are not ready.