Search Unity

  1. How has 2019.2 and the beta been for you so far? Give us feedback in this thread.
    Dismiss Notice
  2. We would like to hear your feedback about Unity and our products. Click here for more information.
    Dismiss Notice

Networking 5.3.0f1 Networking problem

Discussion in '5.3 Beta' started by Craneballs, Nov 19, 2015.

  1. Craneballs

    Craneballs

    Joined:
    Oct 10, 2015
    Posts:
    3
    Hi, I have multiplayer game based on Unity networking. In Unity 5.2.2p4 everything work’s fine but in Unity 5.3.0f1 i have this problem: "NetworkManager.numPlayers" returns value increased by one in compare with real number of players.

    Also i have noticed this warning:
    "DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Networking.NetworkLobbyPlayer:Start()”

    Should I have to move gameobjects with players (NetworkLobbyPlayer) to root, is it necessary?
     
    Last edited: Nov 19, 2015
  2. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669
    filed bug 746022
     
  3. Craneballs

    Craneballs

    Joined:
    Oct 10, 2015
    Posts:
    3
    Thanks!
    Also I have this bug: my game will start after first call SendReadyToBeginMessage method (NetworkLobbyPlayer class) despite the fact that other players are not ready.