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Graphics 5.3.0f1 LineRenderer in Vive - drawn incorrectly

Discussion in '5.3 Beta' started by Capn_Andy, Nov 25, 2015.

  1. Capn_Andy


    Nov 20, 2013
    Bug was reported, and this was also posted to the Vive Steam Developer's Forum, but worth posting here too:

    If you are using VR that doesn't use Unity's built in "VR" checkbox, LineRenderers only appear positioned correctly in the left eye (otherwise drawn at infinite distance, I believe). It was fine in 5.2.

    Can we get an option to prevent this behaviour?