Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Graphics 5.3.0f1 LineRenderer in Vive - drawn incorrectly

Discussion in '5.3 Beta' started by Capn_Andy, Nov 25, 2015.

  1. Capn_Andy


    Nov 20, 2013
    Bug was reported, and this was also posted to the Vive Steam Developer's Forum, but worth posting here too:

    If you are using VR that doesn't use Unity's built in "VR" checkbox, LineRenderers only appear positioned correctly in the left eye (otherwise drawn at infinite distance, I believe). It was fine in 5.2.

    Can we get an option to prevent this behaviour?