I have a scene (lets call it "c1") in my project, which when loaded, has no problems, and runs fine insdie/outside the editor. however when a- i click "file/new scene" the editor crashes, and bombs out to the error reporting screen b- i load another scene from the project view: the new scene gets loaded, and i get a bunch of "Failed to issue albedo update." messages. after that i can "new scene" all i want, until i load the "c1" scene again. here's a copy of the stack trace from the end of the crash log Spoiler: editor.log stacktrace Code (csharp): 0x00000001400D584F (Unity) LightProbes::GetPendingCoefficientsOffset 0x00000001413BB430 (Unity) EnlightenRuntimeManager::AllocateAndEnqueProbeSet 0x00000001413BEF3C (Unity) EnlightenRuntimeManager::IssueProbeSetUpdates 0x00000001413BF533 (Unity) EnlightenRuntimeManager::RepairProbeSetState 0x00000001413BF8CF (Unity) EnlightenRuntimeManager::UpdateFromDataManager 0x00000001413BFE8B (Unity) EnlightenRuntimeManager::Prepare 0x00000001413BFF76 (Unity) EnlightenRuntimeManager::Update 0x00000001408AF6DC (Unity) gi::PostUpdate 0x00000001408AC9B2 (Unity) GISceneManager::Update 0x00000001408ACD07 (Unity) std::_Sort<std::pair<int,Hash128> * __ptr64,__int64,vector_map<int,Hash128,std::less<int>,stl_allocator<std::pair<int,Hash128>,72,16> >::value_compare> 0x000000014014C542 (Unity) CallbackArray::Invoke 0x0000000140C77091 (Unity) Application::TickTimer 0x0000000140E35FA4 (Unity) RelaunchUnity 0x0000000140E3759B (Unity) WinMain 0x000000014152EC80 (Unity) strerror_s 0x0000000076FB5A4D (kernel32) BaseThreadInitThunk 0x00000000770EB831 (ntdll) RtlUserThreadStart i hope someone has an idea as to what could be the culprit, or what i might be doing wrong, and where should i look for solutions. the project is rather large, and i cannot seem to isolate and reproduce the problem on it's own, but if need be, i could try to submit the whole thing using the crash reporter.