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5.2f3 : weird crash/error logs when changing scenes from a specific scene

Discussion in '5.2 Beta' started by raziel_anarki, Sep 9, 2015.

  1. raziel_anarki


    Jun 1, 2014
    I have a scene (lets call it "c1") in my project, which when loaded, has no problems, and runs fine insdie/outside the editor.

    however when
    a- i click "file/new scene" the editor crashes, and bombs out to the error reporting screen
    b- i load another scene from the project view: the new scene gets loaded, and i get a bunch of "Failed to issue albedo update." messages. after that i can "new scene" all i want, until i load the "c1" scene again.

    here's a copy of the stack trace from the end of the crash log
    Code (csharp):
    2. 0x00000001400D584F (Unity) LightProbes::GetPendingCoefficientsOffset
    3. 0x00000001413BB430 (Unity) EnlightenRuntimeManager::AllocateAndEnqueProbeSet
    4. 0x00000001413BEF3C (Unity) EnlightenRuntimeManager::IssueProbeSetUpdates
    5. 0x00000001413BF533 (Unity) EnlightenRuntimeManager::RepairProbeSetState
    6. 0x00000001413BF8CF (Unity) EnlightenRuntimeManager::UpdateFromDataManager
    7. 0x00000001413BFE8B (Unity) EnlightenRuntimeManager::Prepare
    8. 0x00000001413BFF76 (Unity) EnlightenRuntimeManager::Update
    9. 0x00000001408AF6DC (Unity) gi::PostUpdate
    10. 0x00000001408AC9B2 (Unity) GISceneManager::Update
    11. 0x00000001408ACD07 (Unity) std::_Sort<std::pair<int,Hash128> * __ptr64,__int64,vector_map<int,Hash128,std::less<int>,stl_allocator<std::pair<int,Hash128>,72,16> >::value_compare>
    12. 0x000000014014C542 (Unity) CallbackArray::Invoke
    13. 0x0000000140C77091 (Unity) Application::TickTimer
    14. 0x0000000140E35FA4 (Unity) RelaunchUnity
    15. 0x0000000140E3759B (Unity) WinMain
    16. 0x000000014152EC80 (Unity) strerror_s
    17. 0x0000000076FB5A4D (kernel32) BaseThreadInitThunk
    18. 0x00000000770EB831 (ntdll) RtlUserThreadStart

    i hope someone has an idea as to what could be the culprit,
    or what i might be doing wrong, and where should i look for solutions.

    the project is rather large, and i cannot seem to isolate and reproduce the problem on it's own, but if need be, i could try to submit the whole thing using the crash reporter.
  2. KEngelstoft


    Unity Technologies

    Aug 13, 2013
    Hi! Do you have the frame debugger open? Can you please attach the entire editor.log?
  3. raziel_anarki


    Jun 1, 2014
    no, frame debugger was not open, just some standard windows, and a custom editor window for the project.

    i've attached the editor.log as a zip:

    Attached Files:

    Last edited: Sep 10, 2015