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[5.2] MaskableGraphic performance OnEnable(), OnDisable()

Discussion in 'UGUI & TextMesh Pro' started by cowtrix, Sep 9, 2015.

  1. IcyHammer

    IcyHammer

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    Dec 2, 2013
    Posts:
    71
    Come on, please say that's a delayed april 1st, please -,-
     
  2. VegaStudio_Kevin

    VegaStudio_Kevin

    Joined:
    Jun 11, 2014
    Posts:
    12
    Same issue on 5.6
    upload_2017-4-14_11-0-18.png

    EDIT:
    Found my issue :) I have forgot to remove all listener after show:mad:
     
    Last edited: Apr 14, 2017
  3. Green-Sauce-Games

    Green-Sauce-Games

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    Mar 27, 2014
    Posts:
    71
    I have the same problem on 5.6!

    @dragonapp What did you mean with "remove all listener"?
     
  4. MassiveTchnologies

    MassiveTchnologies

    Joined:
    Jul 5, 2016
    Posts:
    87
    We are also having performance issue with maskable graphic on enable. Even when removing all masks from parent and setting maskable flag as false for all ui elements. maskable still appear in the profiler and does not respect the fact that there is no masks in the scene. Using Unity 5.5.1p3
     
  5. rygaar

    rygaar

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    Mar 28, 2009
    Posts:
    63
    I am seeing this in Unity 2017.1.0f3.
     
  6. IcyHammer

    IcyHammer

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    Dec 2, 2013
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    :( I really have no idea why this can't be fixed.
     
    leni8ec likes this.
  7. rygaar

    rygaar

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    Mar 28, 2009
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    Also occurs on 2017.1.1f1.
     
    Exustus and leni8ec like this.
  8. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    From my experience, GetComponentFastPath garbage occurs only in the editor.
     
  9. Haze-Games

    Haze-Games

    Joined:
    Mar 1, 2015
    Posts:
    189
    Still occurs on 2021.3.11f1 with a whopping 22.85ms :(
    upload_2022-10-30_13-1-38.png