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5.2.0f2 shader bug?

Discussion in '5.2 Beta' started by KB73, Aug 21, 2015.

  1. KB73

    KB73

    Joined:
    Feb 7, 2013
    Posts:
    234
    Case 721671

    We never saw this on 5.1.2p3 but now we see the following in 5.2.0f2

    In iOS, lightmap scene, assetbundles.

    Scene comes in completely back..

    This looks fine in the Editor, it is only on device.

    Bunch of shader warnings in xcode
    WARNING: Shader Unsupported: 'Shader name' - Pass 'FORWARD' has no fragment shader
    WARNING: Shader Unsupported: 'Shader name' - All passes removed


    Then seeing a bunch of GI stuff coming out..

    Failed opening GI file: 'fd/fda0d5e9170c4e0303236fb0c18c6bb3.iws.neo'.



    (Filename: Line: 175)


    Failed opening GI file: 'fd/fda0d5e9170c4e0303236fb0c18c6bb3.vis'.



    (Filename: Line: 175)


    Failed opening GI file: 'fd/fda0d5e9170c4e0303236fb0c18c6bb3.rsc.neo'.

    etc

    Our rendering engineer is away until Monday but i'll keep digging otherwise will likely have more info on Monday if it is a Unity bug.
     
  2. KB73

    KB73

    Joined:
    Feb 7, 2013
    Posts:
    234
    i've trawled through our shader code, it is something we have done, a rogue #define snuck in - apologies for the runaround. Bug can be closed.
     
    superpig likes this.