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5.1 Unity Multiplayer Dead Reckoning

Discussion in 'Multiplayer' started by insominx, Jun 11, 2015.

  1. insominx

    insominx

    Joined:
    Jan 23, 2012
    Posts:
    32
    First of all thanks for all of your hard work in this massive undertaking. I've been digging through what's available these last couple days and have some concerns.

    Are there plans to support dead reckoning? It's hard to have a decent real-time network simulation without it and it's nontrivial to get right. I'd much rather have an implementation from a network specialist rather than what I've cooked up from reading this: http://www.gbv.de/dms/tib-ub-hannover/665509227.pdf (see chapter 18).

    Also, from what I can tell "Interpolate Movement Factor" on NetworkTransform doesn't appear to do anything in "sync Transform" mode. Is that intentional? How is that supposed to work?
     
    Last edited: Jun 12, 2015
    erebel55 likes this.