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5.1 Unity Multiplayer Client-side Prediction

Discussion in 'Multiplayer' started by insominx, Jun 12, 2015.

  1. insominx


    Jan 23, 2012
    Are there plans to support client-side prediction for players that do NOT have local authority? I realize having local authority circumvents the problem but many games would want to avoid this to prevent cheating (or other reasons).

    For those not familiar with this concept, please read the excellent articles by Gabriel Gambetta here:
    TMPxyz, h-jademyr and erebel55 like this.
  2. Whippets


    Feb 28, 2013
    client-side movement prediction is nice for dedicated server/multiple clients too - would love something like that to be accessible from the LLAPI too with server absolute positioning updates and client lerping from predicted to absolute (or jump if the difference is too great)
    h-jademyr likes this.