Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Unity Multiplayer 5.1 Unity Multiplayer Client-side Prediction

Discussion in 'Multiplayer' started by insominx, Jun 12, 2015.

  1. insominx


    Jan 23, 2012
    Are there plans to support client-side prediction for players that do NOT have local authority? I realize having local authority circumvents the problem but many games would want to avoid this to prevent cheating (or other reasons).

    For those not familiar with this concept, please read the excellent articles by Gabriel Gambetta here:
    TMPxyz, h-jademyr and erebel55 like this.
  2. Whippets


    Feb 28, 2013
    client-side movement prediction is nice for dedicated server/multiple clients too - would love something like that to be accessible from the LLAPI too with server absolute positioning updates and client lerping from predicted to absolute (or jump if the difference is too great)
    h-jademyr likes this.