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Unity Multiplayer 5.1 Unity Multiplayer Client-side Prediction

Discussion in 'Multiplayer' started by insominx, Jun 12, 2015.

  1. insominx

    insominx

    Joined:
    Jan 23, 2012
    Posts:
    32
    Are there plans to support client-side prediction for players that do NOT have local authority? I realize having local authority circumvents the problem but many games would want to avoid this to prevent cheating (or other reasons).

    For those not familiar with this concept, please read the excellent articles by Gabriel Gambetta here: http://www.gabrielgambetta.com/fpm2.html
     
    TMPxyz, h-jademyr and erebel55 like this.
  2. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    client-side movement prediction is nice for dedicated server/multiple clients too - would love something like that to be accessible from the LLAPI too with server absolute positioning updates and client lerping from predicted to absolute (or jump if the difference is too great)
     
    h-jademyr likes this.