Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

5.1.2f1 Memory Leak in Editor?

Discussion in 'Editor & General Support' started by AngryMuppet, Jul 29, 2015.

  1. AngryMuppet

    AngryMuppet

    Joined:
    Mar 28, 2014
    Posts:
    34
    Is anyone else seeing this?

    I'm running the Windows version and since updating to the latest I found our current project constantly leaks when just sat inactive after an initial run and stop in editor, gradually gobbling all the system memory until the machine grinds to a halt and has to be reset (around the 12 gig usage mark!)

    I've re-opened Unity and created a blank scene in the project and have seen the same - initial memory use around 231,500k ish climbing around 2000k each time I play and stop. After around the 4th time I see the memory slowly creeping up 4k every 2 seconds without me doing anything in editor.

    I've tried a new project and see an increase of 2000k each time I run and stop on an empty scene also.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
    Hi,
    If you believe you have found a bug and want us to investigate then the best thing to do is report it: https://unity3d.com/unity/qa/bug-reporting
    We may miss forum posts but we don't miss bug reports :)
    Karl
     
  3. AngryMuppet

    AngryMuppet

    Joined:
    Mar 28, 2014
    Posts:
    34
    Thanks Karl,

    Will do - was just checking if anyone else was experiencing similar issues or if I was going mad!
     
    karl_jones likes this.
  4. AngryMuppet

    AngryMuppet

    Joined:
    Mar 28, 2014
    Posts:
    34
    I take it nobody else sees any editor related memory issues? Seems to only be a problem after I've been playing the project.

    I've taken to having to shut down when the memory usage climbs to 3-4 gig to avoid unexpected computer halting... Whats also strange is once I close the editor down - it seems to take ages for the Unity task to shut down in the background - often increasing its memory usage for a while before decreasing slowly over the course of a minute or so.