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5.0b15 Reflection Probe gives constant warning.

Discussion in 'Unity 5 Pre-order Beta' started by DanSuperGP, Dec 2, 2014.

  1. DanSuperGP

    DanSuperGP

    Joined:
    Apr 7, 2013
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    I'm just tinkering around with reflection probes trying to get a handle on how they work, and I'm getting a constant warning.

    "Tiled GPU perf. warning: RenderTexture color surface (128x128) was not cleared/discarded, doing <run with profiler for info>"



    Any idea if this is something to worry about? Looking in the profiler everything looks stable enough.

    Oh, running OSX 10.10.1 on a late 2013 Retina MBP with NVidia.

    Also, this is for Beta 15
     
    Last edited: Dec 2, 2014
  2. hippocoder

    hippocoder

    Digital Ape Moderator

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    Please report a bug, using help->report a bug
     
  3. DanSuperGP

    DanSuperGP

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    Sure thing... I've already got a test project set up for just those purposes.
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

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    Thanks a lot, should see this fixed then.
     
  5. DanSuperGP

    DanSuperGP

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    unfortunately I got interrupted by the boss and won't be able to get to it till the morning.
     
  6. DanSuperGP

    DanSuperGP

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    Ok, submitted as (Case 653109)
     
  7. DanSuperGP

    DanSuperGP

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    Received the reply that this problem has been reproduced and sent for resolution.
     
  8. shkar-noori

    shkar-noori

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    Jun 10, 2013
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    833
    thank you, always report bugs so we can get these bugs fixed faster.
     
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