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5.0 b14: SampleAssets FPS Controller Issues

Discussion in 'Unity 5 Pre-order Beta' started by scarletshark, Dec 18, 2014.

  1. scarletshark

    scarletshark

    Joined:
    Jun 6, 2013
    Posts:
    33
    I found a few issues with the new FPS controller. I'll go through my process shortly, in case others have similar issues.

    1. On import, received error:
      • This can be fixed by importing the Utility asset.
    2. On dragging in the FPSController prefab, received error:
      • This was easily fixed using Robotic Doorstop's suggestion at the bottom of this thread.

    Mouse movement now works, but there are a few additional issues.
    • Character controller does not abide by gravity unless "isKinematic" is unchecked.
    • Even when the controller "falls", it is a slow, constant rate (not actually gravity).
    • While "falling," Character controller will disregard any colliders in its path. I tested this with I generic box+collider to ensure this wasn't a collision issue.
    • Character movement does not occur, even though GetInput() is receiving the appropriate horizontal & vertical data
    • m_PreviouslyGrounded is never set to true.
    I will update with new information as I find it.
     
    Last edited: Dec 18, 2014
  2. scarletshark

    scarletshark

    Joined:
    Jun 6, 2013
    Posts:
    33
    I'm really struggling to figure this out... it could be an issue with the character controller component?
     
  3. p87

    p87

    Joined:
    Jun 6, 2013
    Posts:
    318
    just get UFPS :rolleyes: