Hi Are there any plans to include 48bit transforms for shaders and objects in Unity? All technical possibilities are available to pre/unload sceneries based on camera position, but creating worlds using larger distances over 4000m having render issues with bad jittering over all. An extend of the transform component from 32 to 48 bit floating point vertexes would be enough to move the camera along far distances and does not affect the data transfer by the command buffers over the north bridge to the GPU not to much. Alle the C# mono transform commands using 64 bit functions anyways. Unfortunately the 32 bit floating point transform restriction is the most ugly issue for building PC and Xbox games in Unity. Any thoughts on this by the unity team? Thank you.