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4.6p1 UI is Causing Crashes (I believe)

Discussion in 'UGUI & TextMesh Pro' started by Poppit, Dec 5, 2014.

  1. Poppit

    Poppit

    Joined:
    Jul 1, 2014
    Posts:
    3
    XPost from stackoverflow. I have no clue how to fix this, if it just on my system or an error with unity. Game builds and runs fine without any UI objects. Any help appreciated.

    Here is my post on stackoverflow.
     
  2. phil-Unity

    phil-Unity

    Unity UI Lead Developer

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    does it crash if you just use 4.6.0 and not the patch version?
     
  3. Poppit

    Poppit

    Joined:
    Jul 1, 2014
    Posts:
    3
    I'll go back, I was having issues with 4.6.0 prior, I'll see if it works now.
     
  4. Poppit

    Poppit

    Joined:
    Jul 1, 2014
    Posts:
    3
    4.6.0 did not fix the problem. I do not experience the other issues I was having previously

    EDIT: Testing a windows standalone, the game played, but the UI did not show up Output_log would print this:
    Code (CSharp):
    1. from rebuild list while we are already inside a rebuild loop. This is not supported.
    for any UI.Text.

    It would also print:

    Code (CSharp):
    1. ArgumentOutOfRangeException: Argument is out of range.
    2.  
    3. Parameter name: index
    4.   at System.Collections.Generic.List`1[UnityEngine.UI.ICanvasElement].get_Item
    for all canvas elements.
     
    Last edited: Dec 7, 2014