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4.6 Rc1 crashes everytime i hit play

Discussion in 'UGUI & TextMesh Pro' started by Aarrgghh, Nov 10, 2014.

  1. Aarrgghh

    Aarrgghh

    Joined:
    Oct 17, 2014
    Posts:
    2
    Hey guys,

    I have a project that i have been working oath throughout all the betas of 4.6. I just upgraded unity to 4.6 and now when i press play unity instantly crashes to the desktop (b21 works fine). I've tried to find anything useful in the console, but i couldnt find anything in particular. except from this:

    10/11/14 09:58:58,683 Unity[4873]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.0 instead of 10.10.0. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
    Call location:
    10/11/14 09:58:58,685 Unity[4873]: 0 CarbonCore 0x98e357e7 ___Gestalt_SystemVersion_block_invoke + 135
    10/11/14 09:58:58,685 Unity[4873]: 1 libdispatch.dylib 0x9840a0b5 dispatch_once_f + 251
    10/11/14 09:58:58,685 Unity[4873]: 2 libdispatch.dylib 0x9840b0d8 dispatch_once + 31
    10/11/14 09:58:58,685 Unity[4873]: 3 CarbonCore 0x98dc7fb8 _Gestalt_SystemVersion + 1050
    10/11/14 09:58:58,685 Unity[4873]: 4 CarbonCore 0x98dc7b69 Gestalt + 150
    10/11/14 09:58:58,685 Unity[4873]: 5 Unity 0x004c6af6 _Z16InitializeMemoryv + 38
    10/11/14 09:58:58,685 Unity[4873]: 6 Unity 0x004c5aba _Z16GetMemoryManagerv + 26


    10/11/14 09:58:58,794 Unity[4873]: NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
    10/11/14 09:59:06,952 com.apple.xpc.launchd[1]: (com.apple.ReportCrash[4880]) Endpoint has been activated through legacy launch(3) APIs. Please switch to XPC or bootstrap_check_in(): com.apple.ReportCrash

    10/11/14 09:59:07,431 com.apple.xpc.launchd[1]: (com.unity3d.UnityEditor4.x.75008[4873]) Service exited due to signal: Abort trap: 6


    Is there any way i can debug on my side to find out why and how it's crashing ?

    Im on osx 10.10 with unity pro.

    Cheers.
     
  2. Aarrgghh

    Aarrgghh

    Joined:
    Oct 17, 2014
    Posts:
    2
  3. ArnoC

    ArnoC

    Joined:
    Sep 7, 2013
    Posts:
    10
    Fixed it for me too, thanks!