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4.6.1 Physics buggy

Discussion in 'Physics' started by FelixW, Jan 9, 2015.

  1. FelixW

    FelixW

    Joined:
    Jan 7, 2014
    Posts:
    4
    Hi,

    I just upgraded from 4.6.0p1 to 4.6.1p3 and started profiling my scene.

    With 4.6.0 I had ~170 ContactReportTriggers in physics. After the upgrade I get ~6300 which I only had before moving all my triggers and colliders to different layers.

    I didn't change anything in the project after the upgrade.

    Did anybody else notice this? It's a clear bug in the new Unity version which makes it unusable for us.
     
  2. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,544
    I have observed other odd physics issues with 4.6.1 FWIW