Search Unity

4.3 breaking my animations

Discussion in 'Editor & General Support' started by podperson, Nov 12, 2013.

  1. podperson

    podperson

    Joined:
    Jun 6, 2006
    Posts:
    1,370
    I just updated a project from 4.2.2 to 4.3 and now the animated figure behaves as if "Apply Root Motion" is checked (it isn't) — so the figure keeps being sucked to the origin. If I turn off the animation controller, the problem goes away. If I delete the outgoing state transitions, (leaving the character in "idle") the problem goes away.
     
  2. podperson

    podperson

    Joined:
    Jun 6, 2006
    Posts:
    1,370
    Further to this: turning off the transitions does not fix the problem because the figure gets locked in position (and physics stops working) but it does stop being sucked to the origin all the time.
     
  3. SprouttheGame

    SprouttheGame

    Joined:
    Jun 4, 2013
    Posts:
    24
    Having the same problem.
     
  4. imakemygame

    imakemygame

    Joined:
    Mar 3, 2013
    Posts:
    15
    Me too
     
  5. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,342
    Some of my animations stopped working and I fixed it by reimporting the models, which wasn't too terrible since I got to check the new "optimize game objects" checkbox for the skeleton which is nice.
     
unityunity