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4.3 animations in T-pose

Discussion in 'Animation' started by Phantomx, Nov 15, 2013.

  1. Phantomx

    Phantomx

    Joined:
    Oct 30, 2012
    Posts:
    202
    Hey,

    After updating to 4.3 most of our animations don't work anymore. If I look at the Animation tab the character is just in T-pose in the preview window and the animation doesn't play. Doesn't work in game either. Used to work fine in 4.2.

    We use Animation Type Generic, I tried to setup the new way the avatar definition works but still not working.
     
  2. Phantomx

    Phantomx

    Joined:
    Oct 30, 2012
    Posts:
    202
    I think it may be related of how our hierarchy is done. Our biped is children of a dummy because we need to control some props that are also children of this dummy. Animations where the biped is the root node works other don't.
     
  3. Phantomx

    Phantomx

    Joined:
    Oct 30, 2012
    Posts:
    202
    Ok now it looks like you can have bones not parented to the biped and it works, used to not be working that's why we had a master bone parent of the biped. we will need to redo all of our hierarchies though.
     
    Last edited: Nov 15, 2013