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ProBuilder 4.0.0 Mesh Edit events?

Discussion in 'World Building' started by PassivePicasso, Dec 1, 2018.

  1. PassivePicasso

    PassivePicasso

    Joined:
    Sep 17, 2012
    Posts:
    46
    I've been playing with a new idea on how to utilize ProBuilder to build parametric objects. I want to essentially record actions conducted with probuilder so they can be modified replayed later with different values.

    Going down that line of thinking I was looking to see if there were any kind of Events that I could hook into the API in 4.0 but I couldn't find anything.

    Is there any way I would be able to track these actions? Ideally without modifying ProBuilder source doe.
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    135
    Yes, in the upcoming API there are callbacks pre and post mesh modification.
     
    awesomedata likes this.
  3. PassivePicasso

    PassivePicasso

    Joined:
    Sep 17, 2012
    Posts:
    46
    Would there be enough information to determine what utility was used, or only that the mesh has changed?

    Is this callback available in the staged 4.0 preview? If so, could I get a nice little tip about where it is so I can play with it? :D
     
  4. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    721
    Something like which edge/vert/face was modified so that one can get the triangles from it could be useful too.