If you're looking for an easy to use 3rd person camera that emulates cameras in AAA productions like World of Warcraft and Guild Wars 2 look no further! The main feature points of this asset are: Occlusion Checking A spherical collision algorithm makes sure the camera doesn't clip into any geometry and repositions itself when the target is obstructed. Smart Pivot Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view. Thickness Checking Thickness checking can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera. Controller support Its flexibility also allows to implement different camera modes. For example, over-the-shoulder type of games like Dark Souls. Also it has no other script dependencies, is easy to configure and open source. Assetstore: https://www.assetstore.unity3d.com/en/#!/content/47601 Documentation: http://bit.ly/1p2BTSi Beta: http://www.enzenebner.com/beta WebGL Demo: http://enzenebner.com/camera/ !Attention! The WebGL version has a glitch with mouse locking. If you don't press any key while the mouse is hidden it will leave the window.