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3dsmax multi sub texture not displayed correctly

Discussion in 'Getting Started' started by sefiroths, Jun 4, 2016.

  1. sefiroths


    Dec 13, 2014
    Hi, I'd like to have multiple texture for eyes to have more expressions for the 3d mesh (a face) BUT what I have for the model in 3dsmax is not displayed as wanted in unity.
    In max I have 2 UVWMaps for 2 channels of a multi-sub object textures. The height of the 2 maps are different as you can see in render, but in unity seems that the first in the stack is prevalent.
    I upload screenshot and entire project...

    What is the best way to have a 3d model with more interchangeable faces, mouth, eyes etc?
    Sould I fully unwrap the model and change in the textures only eyes?
    I'm still learning, so if my idea is wrong I'll be glad to hear many ideas.


    Attached Files: