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3dsmax fbx to unity set _EMISSION _EmissionMap _EmissionColor how?

Discussion in 'Asset Importing & Exporting' started by calvinstreeting, Aug 6, 2019.

  1. calvinstreeting

    calvinstreeting

    Joined:
    Jun 14, 2019
    Posts:
    15
    Hi

    I am using max 2019 2 export fbx files to unity 2019 but cannot seem to find settings for _EmissionMap or infact any Emissions settings fail to come across. I know that is Self _ilumination but just cannot get it to work and documentation is almost no existant or just says "simple do X" :( can you help before i burn out google looking :)
     
  2. calvinstreeting

    calvinstreeting

    Joined:
    Jun 14, 2019
    Posts:
    15
    i worked it out.. first import fbx files and extract materials... then install "Assets/Editor/ForceExternalMaterialProcessor.cs" as per https://bitbucket.org/snippets/pschraut/Eea64L and reimport. so the materials are handled by unity