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3dsMax export animated object to Unity

Discussion in 'Animation' started by boowman, Aug 7, 2014.

  1. boowman

    boowman

    Joined:
    Jan 3, 2014
    Posts:
    57
    Hello
    My friend did for me a running animation for my character but for some reasons it doesn't play in unity, it does work in 3dsmax but not in unity.
    The animation tick is ticked in 3dsmax and the animation is using keyframes and it doesn't have any bones.
    Also I get this "the clip range is outside of the range of the source take". I've been looking around but can't find an answer."

    Thanks in advance if someone will be able to help me fix this.