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[3dsMax 2011] Skinned Mesh with bones missplaceds

Discussion in 'Formats & External Tools' started by victorafael, Feb 27, 2012.

  1. victorafael

    victorafael

    Joined:
    Feb 24, 2012
    Posts:
    2
    Hi there,

    I've trying to export from 3dsmax a skinned mesh character wich all the bones would be controlled by Script.

    but when I import, all the bones come missplaceds and with a wrong pivot point. (yet all hierarchy is ok).

    Does anybody here can tell me how to succeful export from 3dsmax to unity3D and keep the bones working?

    Thanks!