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3DS Max view port washed out or constant lighting?

Discussion in 'General Discussion' started by DigitalAdam, May 30, 2014.

  1. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    Anyone know how to set this back to the normal view-port rendering? I accidentally hit some hot-key combination, and now all my viewports are washed out. I cant find the change anywhere is in the settings.

    Thanks.
     

    Attached Files:

  2. kalamona

    kalamona

    Joined:
    Aug 16, 2011
    Posts:
    727
    not really a fix, but you can always begin a new scene, and merge the objects from the previous scene into this new one.
     
  3. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    687
    Check out your material you are using and make sure it doesn't have self illumination cranked up
     
  4. Psimoh

    Psimoh

    Joined:
    Apr 12, 2013
    Posts:
    22
    Ambient light colour could be switched to white in the Environment settings.
     
  5. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    I checked my material settings and the environment settings... they all look fine. I even tried to merge the data into another scene and still that wont work. I even created a new material and attached that to my model and still it looks washed out, showing only white for the character.
     
  6. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    It looks like Vertex Channel Display was checked in the Object Properties. That seemed to fix the problem. Is there a keyboard shortcut for that? I have no idea how it became active.