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3ds Max to Unity - More than just Diffuse?

Discussion in 'Formats & External Tools' started by JamieOz, Sep 18, 2019.

  1. JamieOz

    JamieOz

    Joined:
    Sep 18, 2019
    Posts:
    4
    Hi there,

    I am currently working on a project and am struggling with importing materials. I am using the standard 3ds Max material and diffuse maps are coming in to Unity just fine through FBX with Embed Media - However I have Normal maps I which I then have to feed in manually once in Unity making the workflow very slow across many objects. Putting the Normal map in any of the material slots in Max does not seem to bring it into the Normal slot in Unity.

    Is there a process or tool which will create a Unity material with both Diffuse and Normal maps once imported?