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3DS Max: FBX with Multiple Animations and NO transitions

Discussion in 'Asset Importing & Exporting' started by napalm44, Jul 6, 2010.

  1. napalm44

    napalm44

    Joined:
    Apr 23, 2010
    Posts:
    14
    Hi guys,

    So what I am trying to do is create a single FBX for a character model that contains multiple animations (walk, run, jump) within 3DS. I am able to do this, and even successfully import the file with animations into Max, BUT Max is creating transitions for me that I don't want.

    I am using motion mixer, and have tried putting each motion capture sequence in its own track and all of them in the same track, but when I make a mixdown it creates awkward transitions. What is the best way to do non-linear animations in Max, where each animation is separate and has no blending. As of right now, the blending is cutting into the animations themselves, making the sequences unusable.

    Thanks so much