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3DS Max - Falloff material doesn't show up in unity!

Discussion in 'Formats & External Tools' started by lambdaspaceproject, Oct 17, 2018.

  1. lambdaspaceproject

    lambdaspaceproject

    Joined:
    Oct 17, 2018
    Posts:
    1
    I need help! With the use of 3DS Max I created two spheres with two materials, one about the texture and the other uses falloff. After exporting my creation to .fbx and after importing it into unity the falloff material does not show up, in its place there is only gray. Can someone help me out?

    PS: I'm using Unity 5.2.4
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
    Unity can only import the most basic texture properties (only the overall color and the albedo map, I think). Anything else you have to recreate using Unity's shaders and material editor. When I work in Blender, I don't even bother creating materials for my objects.