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3DS MAX export FBX

Discussion in 'Asset Importing & Exporting' started by appels, Feb 10, 2011.

  1. appels

    appels

    Joined:
    Jun 25, 2010
    Posts:
    2,687
    Hi,

    when i export my textured model i get this message :
    The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected:
    -Plane001

    When i import the model in Unity i don't have the textures on the model, they don't even get imported.
    Anyone know a good guide on how to do this or can tell me what i'm doing wrong ?
    I also tried to import the .max file but i get the same result.
     
  2. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    import texture manualy in texture folder of your project when it doesnt want to import it by auto. :D
     
    Last edited: Feb 10, 2011
  3. appels

    appels

    Joined:
    Jun 25, 2010
    Posts:
    2,687
    yes thats what i'm doing now :)
     
  4. superdave

    superdave

    Joined:
    Nov 7, 2010
    Posts:
    214
    U will have to import separate..u could do uv map and it. Should work
     
  5. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    I always have my textures in the Unity Project BEFORE I export from Max to Unity.