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3ds max Biped, motion caps and mecanim rig

Discussion in 'Formats & External Tools' started by K-JBrothers, Oct 14, 2013.

  1. K-JBrothers

    K-JBrothers

    Joined:
    Feb 27, 2013
    Posts:
    43
    I was desperate how to use bvh motion caps on normal max bones without a need to go through motion builder, so I decided to make myself a rig constrained to biped. In this way I'm able to use layers and edit motion captures that we make with kinect. But it became a bit difficult to edit that rig to reuse it on another character, so yeah, knowing some max script I made this tool that creates bones on top of a biped. So anyone interested try it out, it's free.
    Grab it here: http://www.scriptspot.com/3ds-max/scripts/character-on-biped
    If you are really interested I might do some changes, so let me know what you think. But don't expect I will do some drastic changes since I don't have much time to work on it. ;)
    This is what you can do:

    [video=youtube_share;innM1F1-WgU]http://youtu.be/innM1F1-WgU
    [video=youtube_share;HnqlLpVvd18]http://youtu.be/HnqlLpVvd18
     
    Last edited: Oct 15, 2013