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3DS Max Biped Import issue

Discussion in 'Editor & General Support' started by slkjdfv, May 4, 2015.

  1. slkjdfv

    slkjdfv

    Joined:
    Oct 23, 2010
    Posts:
    435
    No matter what format I export my model with (.max, .fbx, .obj, etc...) it always screws up the mesh in unity. If I remove the biped from the model in max then export the issue is fixed. I've never had an issue before with bipeds in unity before. What is going on to cause this issue?

    Screen1.png Screen2.png
     
  2. slkjdfv

    slkjdfv

    Joined:
    Oct 23, 2010
    Posts:
    435
    Bump.