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3DS Max Animation

Discussion in 'Formats & External Tools' started by mbahadirb, Dec 25, 2010.

  1. mbahadirb

    mbahadirb

    Joined:
    Jul 8, 2010
    Posts:
    21


    I am a programmer who wants to make his own animations and models. Using tutorials I learned a few things about 3ds max and animations but failed to transfer my animations to unity(i have no clue at the moment). What I am looking for is if there is ANY source of information on importing animations to unity.

    Have fun

    Bahadır Böge
     
  2. Tysoe

    Tysoe

    Joined:
    Jul 6, 2009
    Posts:
    577
    Once your animation is exported to .fbx you have to check the Unity docs to find out how to set up your anims for unity. In there you set a animation clip name and what frames in your animation you want unity to use with that clip/track, whether you want it to play once, loop etc.

    Once you have set your animation clips in unity you can choose one for unity to play on load, or call tracks from within your code. You have to look at the unity code reference docs to get examples on how to play back animation tracks.

    Manual

    Code Reference
     
  3. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    What version of Max and the FBX exporter are you using?
    Exporting an animated object from Max (FBX format) and successfully impoting the FBX
    file into Unity should cause the object's animation to run by default
    once you have it in your scene and go to Game mode.