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3DForge Exteriors

Discussion in 'Works In Progress' started by S4G4N, Apr 6, 2015.

  1. 99thmonkey

    99thmonkey

    Joined:
    Aug 10, 2012
    Posts:
    524
    Substances would be a big improvement! I agree as well. would love to see this, in addition to what's already included.
     
    Mister-D likes this.
  2. Nitrox32

    Nitrox32

    Joined:
    May 9, 2017
    Posts:
    125
    Any idea what is causing this? The banding on the steps is only visible from a distance. Depending on the angle is gets worse. Capture4.JPG
     
    S4G4N likes this.
  3. AndreasO

    AndreasO

    Joined:
    Sep 25, 2012
    Posts:
    90
    I'd try to fix this by upping the anisotropic filtering for that specific texture.

    upload_2019-7-11_18-40-45.png
     
    S4G4N likes this.
  4. Nitrox32

    Nitrox32

    Joined:
    May 9, 2017
    Posts:
    125
    Thanks for the suggestion. It didn't work though. Any other thoughts?
     
  5. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    3,820
    @S4G4N I'm seeing strange results when baking lighting with one of the castle wall prefabs. Right near the wall is a Point light with Baked lighting mode. Here is the result:

    upload_2019-7-14_21-8-30.png

    The lit section is just one wall segment. The specific segment is fe_vil_cc_basewall04_4X4. It looks like the lighting is getting repeated for every section of the wall where the vertices are. I thought maybe the lightmap resolution was too low, but I bumped it up to 20 and it didn't change anything.

    Any ideas what could be wrong?

    [EDIT]
    I figured it out. The Model was not marked with Generate Lightmap UVs.
     
    Last edited: Jul 15, 2019
    S4G4N likes this.
  6. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Great, posts like this is very helpful to others and myself as well :)
     
  7. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Hi,

    Just wanted to share some images that shows the usage of the Royal Quarters Texture & Model Add-On for the Village Exteriors Kit package together with the latest Fishing Villages Premium BLUEPRINTS Package.
    By simply Drag & Dropping the included materials that make use of some great new Textures that it comes with, you can have a host of more great looking buildings and variety in your Fishing Villages as well.

    Grab any of the packages that you do not have to get same results









    Come show some screenshots of your own project using these :)

    Cheers
    Cobus
     
  8. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Hey everyone,

    Just showing the results of a Multi Story building using the Village Interiors Kit and the Village Exteriors Kit
    Everything working perfect, with the insert on the 3rd screenshot as a separate Child Object for Top Down game projects






    See you soon with more :)

    Cheers
    Cobus
     
  9. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
  10. SickaGamer

    SickaGamer

    Joined:
    Jan 15, 2018
    Posts:
    993
    Great stuff by Cobus! Anyone won't regret purchasing this stuff!
     
    S4G4N likes this.
  11. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    SickaGamer likes this.
  12. SickaGamer

    SickaGamer

    Joined:
    Jan 15, 2018
    Posts:
    993
    Great deals! I love ALL the blueprints!!
     
    S4G4N likes this.
  13. Nitrox32

    Nitrox32

    Joined:
    May 9, 2017
    Posts:
    125
    The lighting is not being distributed evenly from tile to tile during game play. Any Ideas why this is happening? Capture.JPG
     
  14. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Hey there,
    I do not build games myself, but I am sure that somebody that does will reply with a solution :)
    Cheers
    Cobus
     
  15. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
  16. Nitrox32

    Nitrox32

    Joined:
    May 9, 2017
    Posts:
    125
    Thanks! Thanks was it.
     
    S4G4N likes this.
  17. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Good News !!!
    The Premium BLUEPRINTS City Walls is LIVE !!!

    This is a collection of handcrafted, medieval walkable walls, in the form of large modular blocks as well as a selection of completed BLUEPRINT layouts to get you started.

    Also included is a huge celection of smaller BLUEPRINTS in the form of Walls, Square Towers, Round Towers, 45 Degree Towers, Curved, Organic Walls, Gate Houses, City Entrances and so many more.
    All of these comes in 5 different "Styles/Sets".
    All assets has optimized colliders already added and setup for your conveniance.

    *IMPORTANT REQUIREMENTS*
    The Village Exteriors Kit is required to open these Blueprints.
    *NO texture data included !!!

    Included Mesh & BLUEPRINTS:
    - 522 New Meshes.
    - 860 Prefabs & BLUEPRINTS.
    - 9 x City Walls BLUEPRINTS.
    - 3 x Entrance BLUEPRINTS.
    - 9 x Gate House BLUEPRINTS.
    - 4 x Basic DEMO scenes.
    - Square Towers
    - Round Towers
    - Gate Houses
    - City Entrances
    - Tower Roofs
    - Terrain Hugging Walls Solution
    - Curved Organic Walls
    - 45 Degree Square and Round Towers
    - Square Tower Sleeves
    - Wall-to-Wall Catwalks Bridges
    - and many more ...
















    Thanks
    Cobus
     
    BackwoodsGaming, Adrad, Jaimi and 4 others like this.
  18. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Hey everyone,

    3DForge is 7 years old
    As a Thank You to all the loyal supporters, that that is you ;)
    I put together a small FREE package.
    It is yours to use in any of youir game projects.

    Frontier Settlement











    Cheers
    Cobus
     
  19. BackwoodsGaming

    BackwoodsGaming

    Joined:
    Jan 2, 2014
    Posts:
    2,205
    Happy birthday 3DForge!!!!
     
    Duffer123 likes this.
  20. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,828
    Duffer123 and TeagansDad like this.
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