Search Unity

  1. Calling all beginners! Join the FPS Beginners Mods Challenge until December 13.
    Dismiss Notice
  2. It's Cyber Week at the Asset Store!
    Dismiss Notice

3DForge Exteriors

Discussion in 'Works In Progress' started by S4G4N, Apr 6, 2015.

  1. nosyrbllewe

    nosyrbllewe

    Joined:
    Oct 18, 2012
    Posts:
    180
    Yeah, I am happy with this plan. And I agree, the release shouldn't be held up any longer. :)

    Also, I really like the new bridges, making my own bridges was always such a pain (probably because I am more of a programmer than a modeler). Now, it will be much easier and I can easily adjust the bridges as necessary. Keep up the great work.
     
  2. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    Hi @nosyrbllewe

    Glad that you like what you like what you see from my side.
    It really is an extensive Bridge Kit that will be given, I should have that completed and into the Unity project today still.
    What is cool is that it can then be easily used with other projects even.

    Cheers
    Cobus
     
  3. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    S4G4N likes this.
  4. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    @S4G4N What sort of things are we going to see in the initial release of the kit?

    With all the stuff you've been showing lately as well as user requests, I've lost track of what we've got to look forward to in v1.0 :)
     
    S4G4N likes this.
  5. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @smada luap Lots ans lots, the stone bridges almost done, going to love what you see.
    Will have screen shots soon to show :):):)
     
  6. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    I think pretty much everything he is showing pictures of is going to be in v1.0. The stuff that has only been talked about and is on the list in the main post is what I think is stuff for later releases. Correct me if I'm wrong Cobus.. :)
     
    S4G4N likes this.
  7. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    Hi @Shawn67 You are mostly correct, everything you have seen and much more will be in v1.0 :):)

    As stated in a previous post, even before the bridges started,, like half way though the "plinths" the Exteriors already exceeded the Interiors Kit mesh count, then the wider ones came, the wooden walkways, bridges ...

    I would like to have included
    - Trees, bushes, shrubs, flowers & grasses
    - Outdoors Props Pack
    In the v1.0 release depending how time goes

    But right after release, will be a quick update for the Interiors and then right onto the FREE update road map

    I think if users can start give me feedback on the forum as to order of importance of what they would want to see done first and so forth, it would be great, just like

    1.
    2.
    3.
    4.
    5.

    Just a short list :)

    Cheers
    Cobus
     
    Last edited: Apr 22, 2015
  8. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    1. Wooden and Stone City Walls Kit
    2. Outdoors Props Pack
    3. Castles & Cathedrals Exteriors Kit
    4. Outdoor Market Place Kit
    5. Harbor Kit

    :D
     
    S4G4N likes this.
  9. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    This order works for me as well.. Er.. Actually, I'm not planning for castles or cathedrals for my game, so I'd probably push that one off the list and add the tunneling system at 5. But all in all I know it is all coming and a lot of folks do want the castle part, so really, I'm good with whatever order you decide to release with. I'm still dealing with figuring out / designing all my game mechanics and am at a point where I can deal with place holders for a while yet. :)
     
    S4G4N likes this.
  10. darkrurik

    darkrurik

    Joined:
    Nov 15, 2012
    Posts:
    36
    Here's my basic course in order to my projects

    1) Wooden and Stone City Walls Kit
    2) Underground Tunnel system interconnecting buildings
    3) Outdoor Market Place Kit
    4) Outdoors Props Pack
    5) Castles & Cathedrals Exteriors Kit
    6) Harbor Kit
    7) Trees, bushes, shrubs, flowers & grasses

    8)* Modular Pavement/Sidewalk prefabs
    9)* Notice/Message board & signs
    10)* Town Cemetery
    11)* Unique buildings
    - Windmills
    - Waterwheel
    - Sawmill / Lumberyard
    12)* Decals
    13)* Thatch Roof texture
    14)* Steam Punk prefabs
    15)* Burned/damaged structures/prefabs
     
    S4G4N likes this.
  11. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    Great, it is nice to see the choices :):):)

    For the Wooden and Stone City Walls Kit I have exciting plans, stairs and all that so that you can run up at the top of the walls, nice wall entrances and all that, more draw bridges...
    for a neat wooden , then a rough with the spikes on top and then nice sturdy Stone ...

    Cheers
    Cobus
     
  12. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    I'm just going to have to buy this just due to the awesomeness of it all and I have other ones of yours too but damn this looks absolutely amazing.
     
    S4G4N likes this.
  13. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    Hey @Archania , welcome to the thread.

    It is awesome that you like what you see,

    It is very different from reading and scrolling down a list on a product page to see lines of text than having eyes on the last leg of development, the ability to add constructive input, help shape what you going use, and just having fun discussions.

    Please add you list of FREE updates that can be found on the first page.

    Cheers
    Cobus
     
  14. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,745
    I guess I will be the odd man out..or woman, whatever. :)

    1 Bridges
    2 House and building exteriors, thatch roof and wooden/slate roof
    3 Harbor with docks and walls.
    4 Windmills, lumber mills, water wheel, etc.
    5. Exteriors for the cathedral and castle

    I like it all but just listing what I need first. I can wait for the rest if necessary. :p
     
    Whippets, Shawn67 and S4G4N like this.
  15. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    For the Castles kit, could you do some walls, etc. like in this pic that give the impression of being purpose-built to withstand the ravages of the sea? :)

     
    Whippets likes this.
  16. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Teila
    Your nr 1 & 2 except for the thatch texture will be part of v1.0 release, so half your list done ;)

    @smada luap
    Between the Cathedrals & Castles update and the City Walls Update there should be LOTS to give lots of options to build these.

    Cheers
    Cobus
     
    Whippets likes this.
  17. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    :D
     
  18. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    1. Castles & Town walls Exteriors kit
    2. Unique buildings
    3. Harbour
    4. Walls extension kit with new wall textures, angled walls, curved walls, angles and curved roof parts to suit + red roofs and thatching.
    5. A beer.
     
  19. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    6. Tree village kit
    7. Stone-age village kit
    8. Viking village kit
    9. Pirate / boat-based village kit
    10. Another beer
     
  20. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    11. More beer.
    12. Even more beer.
    13. Pizza.
    14. More beer.
    15. Sleep

    :D
     
    Whippets likes this.
  21. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Whippets @smada luap ROFL
    Sounds like this package is going provide LOTS OF FUN and the two of you need to get together :):) for a beer or two.
     
  22. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,745
    I nice glass of Cabernet for me. I am gluten-free. ;)
     
  23. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    Coincidentally (after taking a quick peek at Whippets' profile), I'm going to Scotland in just over a week's time for a short holiday :)
     
    Whippets and S4G4N like this.
  24. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    XD Hope you have the same sort of weather we're having at the moment. We're taking a long weekend to Dublin that weekend, equally hope the weather's good in Ireland too
     
  25. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    Hey, I will have some screenshots of the Stone Bridges and completed draw bridges and activation mechanisms within the next hour or two
     
    Shawn67 and Whippets like this.
  26. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Oh I have people that are inputting here lol.
    this is actually something that is talked a lot about in our little circle.
     
    Teila and S4G4N like this.
  27. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Archania
    That is great to hear that package is being used and a subject of discussion.
    Tell the other members to also pop over and comment and add some suggestions :)

    Cheers
    Cobus
     
  28. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    OK, AS promised, here are the screenshots for some of the prefabs for the stone bridges.

    I also added some 2,5m & 5m wide drawbridge props, poles/frames, gear mechanisms(exported separate for rotation)
    What is cool to note that the arches that was used there will also become wall parts in future add-ons, so that you can have an arched walkway around the outside of a building or such. Here you can see two arches being used, there are several more even.

    You can build from short, just two modules to what ever nice looooong spanning bridges.
    I will look to still add a small selection of mini-plinths so that they can be placed at the bases of the arches, so that it can span a deeper area of water as well.

    Will come show screenshots when done :):):)







    Cheers
    Cobus
     
    Whippets and Shawn67 like this.
  29. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,745
    Most of us have already popped over! LOL I don't think you want more of us from our little group. :)
     
    S4G4N and Shawn67 like this.
  30. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    heheh... I sent him a PM after Archania posted and told him he had a whole group of devs that chat regularly stalking his project... I guess that makes us groupies? :p
     
    S4G4N and Teila like this.
  31. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Love those drawbridge pieces. Now I need to learn the best way to string them for animating with scripts.
     
    S4G4N likes this.
  32. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    Hey,

    Wanted to just add some example screenshots with a very basic landscape sculpt
    Also showing, from small little wooden bridge to VERY large one o Stone here, but the wooden prefabs for the larger versions all are included
    You will also notice I added like bases for the "pillars" so that they can stack to whatever height or rather depth you want





    Cheers
    Cobus
     
    smada-luap and Shawn67 like this.
  33. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    Bridges are looking AWESOME!!!
     
    S4G4N likes this.
  34. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    Yup. I'm definitely :eek: going to have to get some practice in with dealing with Unity's terrain system as this is probably going to be the best way to work these assets into the environment. :) o_O :confused:
     
    S4G4N likes this.
  35. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @smada luap when you get the hang of it, you will see actually how easy it is.
    And the results just speak for themselves, needs no convincing :):):)
     
  36. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    My problem is always getting crap to blend.. Like the road in the last picture. My roads and paths NEVER look that good. I need to sit and play around with RTP and all the brushes and crap over the span of a couple of weeks and really figure all that stuff out... lol
     
    S4G4N likes this.
  37. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Shawn67 @smada luap

    You pick the first texture that will end up be the base texture for the moment you pick the first one,
    it covers everything with that one.
    Then paint the mains like roads as solid, no worry about blending yet
    Then add the nest like say the rocky soil to crevices ans such
    All this with the first fussy edged brush.
    Then I use the 5th or 6th brush with very low opacity at first, fairly large so that I then pain the path texture over the edged into the soil and then with a slightly smaller one pick the sol texture and paint back over the edge and then try shape the road edge.

    Then make the splatter brush way smaller, crank opacity/strength even to full and then carefully paint small areas of the chosen texture very strong
    I almost never use a crisp edge brush, looks unnatural.

    I learned from Youtube

    Hope that gives some idea :):):)
     
    Shawn67 likes this.
  38. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945

    My biggest problem is initially deciding which textures would look good to use. Then it comes down to actually sculpting the landscape - I rarely get anything that looks like it's natural :)
     
    Shawn67 likes this.
  39. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    lol! You ROCK Cobus! Not only are you creating this awesome pack, but taking the time to give quick and dirty how to apply terrain textures for roads and paths along the way!
     
  40. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Shawn67 @smada luap
    I will beadding the tileable ground textures, snow, leaved, grasses and other that will help with regards to finding a nice set of textures
     
  41. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    I think RTP comes with some nice ones. I own it.. But will gladly add more to the mix if you have some good ones too.. :)
     
  42. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Shawn67
    I am going to add some good ones, all 1024 with normals
     
  43. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    nice work there :)
    I'm still looking at possibilities for rope/chain for rigging the drawbridges... I'll have a play tonight
     
  44. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Whippets
    That could be nice, I provide that gear thing separate, as you can see this one sits inside a wooden frame as a child object, to it can be stuck onto the wall floor with even a level next to it, so many ways, pressure plate ...

    So really what your game scene allows or you like
     
  45. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,745
    Shawn, RTP will allow you to use fewer textures with similar effects. You can even blend planes as roads/paths now. :)

    Btw, Cobus...I have the perfect place for that draw bridge!! :) I will have to send you a picture.
     
    S4G4N and Shawn67 like this.
  46. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    lol! Yup.. I know you can... I just have to figure out the how... Going to need to dig into both Terrain Composer and RTP when I get to that point.

    Cobus, I totally missed the wheel's on the drawbridges... lol SNEAKY! :p
     
    S4G4N likes this.
  47. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Teila

    It makes a HUGE difference to just show the bridge geometry alone, and then how cool it looks to place it in a "real" environment.
    There are not even plants, trees, grasses, or rocks and it looks way better .
    Paste a pic here or email :)
     
  48. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    @Teila Post it here please :D (I just want to see what others are working on :) lol)
     
    S4G4N likes this.
  49. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,745
    Okay, here is where I need that bridge. :) This one is very pretty but it is too grand for a small village. It was the only one I could find that fit and didn't look stretched or weird.

    ScreenShot1776.jpg
     
    smada-luap and S4G4N like this.
  50. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,605
    @Teila your water solution looking good here :)