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3DForge Exteriors

Discussion in 'Works In Progress' started by S4G4N, Apr 6, 2015.

  1. S4G4N

    S4G4N

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    Thanks for the compliments on the assets, always nice to hear back from users what they think :)

    If you go to the very first post that has the road map on it, you will see that I added Brewing Vats to the section under barrels and crates.

    Thanks for the suggestion ;)

    PS. don't forget to STAR rate and review any 3DForge packages that you might have :):):)

    Cheers
    Cobus
     
    TeagansDad and BackwoodsGaming like this.
  2. S4G4N

    S4G4N

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    Just received these from @turboscalpeur thank you very much :):)
    He was doing some testing with Gaia from @AdamGoodrich

    The combination of Gaia, Speedtrees, Buildings and HD grasses just coming together so good






    Cheers
    Cobus
     
    Last edited: Jan 29, 2016
  3. docsavage

    docsavage

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    Very nice scenes there Cobus. Some of the best I've seen you do. Really liking the mountain range in the background.
     
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  4. ephemeral-life

    ephemeral-life

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    The first and the last pic are works of art, stunning.
     
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  5. smada-luap

    smada-luap

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    Just some random shots of the interior of the Inn :) Only a few of the "owners" rooms left to create :)

    screen_1920x1080_2016-01-30_15-32-44.jpg

    screen_1920x1080_2016-01-30_15-34-22.jpg

    screen_1920x1080_2016-01-30_13-25-26.jpg

    screen_1920x1080_2016-01-30_15-32-24.jpg

    screen_1920x1080_2016-01-30_15-33-34.jpg
     
  6. S4G4N

    S4G4N

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    Thanks @smada luap for sharing these finished interiors of you game project

    It is amazing what a small selection of nice props can add to the overall look & feel.
    Your lighting is really superb with the play of shadows adding very cool realism and a nice warm homely lived in look $ feel to the scenes

    Cheers
    Cobus
     
  7. turboscalpeur

    turboscalpeur

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  8. S4G4N

    S4G4N

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  9. Archania

    Archania

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    Wow people are doing fantastic things with the kits. Absolutely love it all.
     
    turboscalpeur and S4G4N like this.
  10. smada-luap

    smada-luap

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    Tried something a little different this afternoon, and decided to create a small fishmonger's shop that was built into a larger structure (his home :D )

    screen_1920x1080_2016-02-01_18-28-24.jpg

    screen_1920x1080_2016-02-01_17-51-15.jpg
     
  11. S4G4N

    S4G4N

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    Ahh, very nice, those half walls, that is exactly how I thought the and the vertical shutter would be used.
    to close up a street shop front kind of setup.

    Lots more such useful items will come with the Market Place UPDATE

    Thanks for showing
     
  12. smada-luap

    smada-luap

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    The shutters are sized for windows but they scale up nicely to fill the holes in the walls required here :D
     
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  13. S4G4N

    S4G4N

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    Hey everyone,

    I delivered more then 30 new models and 30 prefabs to Gaia, from Procedural Worlds taken from the
    Village Exteriors Kit package
    Some houses & some prop items from the latest update and base release.

    These screenshots was taken after they were all placed by Gaia during the spawning stage creating these lovely "homestead" type spots/scenes or areas of interest



    Cheers
    Cobus
     
  14. ephemeral-life

    ephemeral-life

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    Wow, I could picture myself living at the second pic. My god that is beautiful.
     
    S4G4N and kittik like this.
  15. S4G4N

    S4G4N

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    You are right :):):)

    And that is after adding like only 5 or 6 props from the package.

    Going in and adding some more, brushing sand texture in there to the high traffic areas, from the front door to the stables, use those nice woven fences and some flowers to fenced off areas like small flower bed kind of spots, or add some chickens, cows and a horse to the scene will just be magic.

    Specially the last props from the Wagons Update really helps to create a lived in look & feel

    Cheers
    Cobus
     
    ephemeral-life and montyfi like this.
  16. montyfi

    montyfi

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    Lovely, will those be available as blueprints?
     
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  17. montyfi

    montyfi

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    Now I'm eager to see ruined/burned versions of those. Oh well, I'll wait.
     
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  18. S4G4N

    S4G4N

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    Hey there
    For Gaia, they are exported as single mesh prefabs for I can not give away the modular system I sell in the
    Village Exteriors Kit, but they easy to do, they the normal houses with a simple side covered area done with the Decking parts that I did the stables with as well.

    I will do and drop one here for you just now :)

    Cheers
    Cobus
     
    montyfi likes this.
  19. S4G4N

    S4G4N

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  20. docsavage

    docsavage

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    Looks great. I can see the owner now sat in the living room of his combined house and fish monger shop, oblivious to the aroma, mournfully sipping a cup of tea perplexed as to why he has no visitors!
     
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  21. montyfi

    montyfi

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    Fantastic! Thanks!
     
    S4G4N likes this.
  22. smada-luap

    smada-luap

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    Hehe. Here's a pic of the interior of the fishmonger's home :)

    screen_1920x1080_2016-02-02_12-17-19.jpg
     
  23. smada-luap

    smada-luap

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    Decided to move away from building houses for a while and go subterranean :)

    They're all going to be linked to the homes above ground - just not seamless transitions :D

    screen_1920x1080_2016-02-03_17-58-01.jpg

    screen_1920x1080_2016-02-03_19-40-31.jpg
     
  24. S4G4N

    S4G4N

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    Very nice, I see the ladder coming from the top :):):)
     
  25. smada-luap

    smada-luap

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    Eventually when I get it configured with the controller, you'll be able to climb that back up to where you came from.

    You won't actually reach the top as I'll have a collider part-way up which will reload the scene containing the house you just came from :D
     
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  26. S4G4N

    S4G4N

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    100% acceptable, they way I would have thought to do it
    Perfect transition is cool, but really lots of work for something that is seldom required
     
  27. Mister-D

    Mister-D

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    hi @S4G4N
    really like your modular packs!
    constructive critisism:
    have u considered sculpting your normal maps and generating a diffuse and specular map based on the normal map?
    i m not so fond of those cgtextures maps.
     
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  28. S4G4N

    S4G4N

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    I will look into that ;)
     
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  29. Apolyon6k

    Apolyon6k

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    I have been working on a brewery build for a week or so (on the side, not full time).
    Heavy wip atm but made a build with the standard fps controller (with annoying standard sounds ;P), lots to do still.

    Have a go at it: https://drive.google.com/file/d/0B0py-Zne4PDrN005ckJSOUVaVXM/view?usp=sharing

    Uses assets from the interior and cave kits, plan is to use Gaia for the terrain creation and add the outside of the brewery in a valley with some side buildings.
     
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  30. S4G4N

    S4G4N

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    Great, downloaded and had a run though it :)
    Nice way of going subterrainian into a caves area, I saw @smada luap mixed the Sewer Kit into his as well.
    Your cave is a nice start of a dungeon type setup that can open somewhere into the outside environment even

    Well done
    Cobus
     
  31. nasos_333

    nasos_333

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    Very nice :)
     
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  32. montyfi

    montyfi

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    Playing with a well from the last update.
     
  33. S4G4N

    S4G4N

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    HAHA, had a very good chuckle when I saw this.
    Thanks for sharing and your game is looking great man :)
    Feel free to share more as you progress
     
    montyfi likes this.
  34. smada-luap

    smada-luap

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    Continued having fun with the Sewers kit and decided to combine parts of the Cave kit as well to create a crystal point of interest in one of the rooms.

    screen_1920x1080_2016-02-06_12-15-40.jpg

    It was then that I thought "they'd look really good if the light pulsed a bit", and so this was the result...

    Near the dimmer end of the pulsing.
    screen_1920x1080_2016-02-06_13-09-22.jpg

    Then at the brighter end of the pulse.
    screen_1920x1080_2016-02-06_13-09-24.jpg
     
  35. smada-luap

    smada-luap

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    Then it just got crazier as I decided to create other variants of this using other materials already set up by Cobus in his cave kit...

    screen_1920x1080_2016-02-06_14-26-14.jpg

    screen_1920x1080_2016-02-06_14-26-45.jpg

    screen_1920x1080_2016-02-06_14-26-29.jpg

    screen_1920x1080_2016-02-06_13-37-43.jpg
     
  36. S4G4N

    S4G4N

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    TeagansDad likes this.
  37. S4G4N

    S4G4N

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    Hey everyone,

    Some new screenshots giving by @AdamGoodrich using Gaia

    A small selection of the new assets from the Wagons Update to the Village Exteriors Kit has been donated for the latest Gaia Update

    Everything you see in these two first shots are included with the new upcoming Gaia Update





    These are the same except @AdamGoodrich used TENKOKU as well

    Important to note !!!
    Everything has been procedurally placed as well as different textures inside the homestead areas.
    Some grass was manually removed as a minor tweak






    Cheers
    Cobus
     
    Last edited: Feb 6, 2016
    TeagansDad, montyfi, kittik and 6 others like this.
  38. S4G4N

    S4G4N

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    Hey there,

    Two more shots by @AdamGoodrich using the latest internal build of Gaia.
    All this is procedurally placed, with control over rotation of the POI's (Point Of Interest)

    The results just speak for themselves ;):)




    Cheers
    Cobus
     
  39. S4G4N

    S4G4N

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    Hey everyone,

    Great results from Gaia update beta testing.
    Village spawning !!!

    All the assets that you see are the FREE included ones that comes with Gaia and will be available with the soon to be released HUGE Update v1.5

    These are ALL procedurally placed by Gaia











    Looking cool in every way

    Cheers
    Cobus
     
  40. S4G4N

    S4G4N

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    " Because they were made for each other"

    I have had several users contact me stating that they missed the Christmas Sale so here you go
    For a limited time, only 4 days both the Village Interiors Kit & Village Exteriors Kit are on a -33% Valentines SALE





    *** Please don't forget to STAR rate and review 3DForge packages that you have.

    Have a fabulous weekend testing your new packages :):):)

    Cheers
    Cobus​
     
    Last edited: Feb 11, 2016
  41. TheSeawolf

    TheSeawolf

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    Wait....let me get this right. Both kits work together yes?

    If I place a house on the map from the exterior kit, then the house interior exists in the interior kit? It can't be that simple, what's the catch?

    Can all items within the interior be deleted, moved about, or placed in other locations or are they fixed to a spot?

    This sale looks really good :)
     
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  42. BackwoodsGaming

    BackwoodsGaming

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    The kits contain the individual pieces.. The scenes are sample using the individual pieces. If you look at the screenshots from @smada luap, His buildings and their insides were made with these kits... The free blacksmith shop that 3DForge has on the asset store, they are samples made with this kit.. The blacksmith forge is a sampling of the interior kit, and the blacksmith is a sampling of the exterior kit. You can make those and more! And the sample scenes Cobus used to make screenshots are in the kit as well.. But you can move things around, take away things, add things or whatever and use the room layouts in your own buildings...

    Exterior kit is all the exterior parts... walls, roofs, etc.. Also any outside props (which are still being added over time) such as the wells, logs, and wagons Cobus posted pics of a little bit ago.. Those are parts of the exterior kit. To be honest, it is a super deal at regular price. I still think it is underpriced. Definitely take advantage of the sale before he wises up and does a price increase... heheh
     
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  43. S4G4N

    S4G4N

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    Hey there,

    Excellent questions :)
    Here are some pics to show how they work.

    Both sets are 100% modular, and 100% Standalone.
    With the Interiors built parts snapping perfectly into place into what you designed with the Exteriors. You as developer need to manage culling and loading up of internal data as you build your game ;)

    Included are walls with holes in so that if you choose to can have windows that you can see out of, or walls without the holes and have solid windows if that is what you want from the outside or indside





    Cheers
    Cobus
     
    Last edited: Feb 11, 2016
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  44. smada-luap

    smada-luap

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    @S4G4N has already replied, but here's a screenshot from an earlier post I made in this thread (previous page actually :) ) of one of my building interiors but with the camera placed high enough so you can see the exterior kit walls on it

    screen_1920x1080_2016-01-27_18-32-06.jpg
     
  45. S4G4N

    S4G4N

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    Hey everyone,

    Just to add EXTRA goodness for all the people that have already purchased and planning to get any one or both of the packages. Remember the FREE BLUEPRINTS that is yours to go grab

    Make sure you have the latest version of the packages to fully enjoy these free prefabs

    At the BLUEPRINTS section I have a HUGE section with many Exteriors Only BLUEPRINTS
    And a section that have Combo's, so Interiors + Exteriors

    Exteriors BLUEPRINTS

    Interiors + Exteriors BLUEPRINTS

    Enjoy them :):):)
    Cobus
     
    BackwoodsGaming likes this.
  46. TheSeawolf

    TheSeawolf

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    Thanks everyone @Shawn67 @smada luap and @S4G4N for replying especially with screenshots. I have purchased both kits and they look absolutely spanking.

    I feel like that child in that Chocolate Factory movie when he finally gets invited inside the chocolate making areas. Can't seem to remember the name of the movie, but nevertheless, the same feeling prevails :)

    These blue point ideas are exceptional after sales additions...bravo Cobus!

    Looks like I have a found a new forum in which to lurk ;)
     
    S4G4N likes this.
  47. BackwoodsGaming

    BackwoodsGaming

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    heheh... I'm not sure if you've ever watched Warehouse 13, but that is what I compare the kits to. I always tease Cobus that even Artie and Claudia couldn't help me find something that is actually in one of the kits.

    And the most awesome part about the deal, as awesome as the Exterior Kit is now, it is still in early development. Take a look at the first post and see what is still to come and you'll get REALLY excited! lol

    By the way.. 3DForge-aholics Annonymous support group meatings are every Wednesday.. @TheSeawolf, the new guy always has to bring the desserts... :p
     
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  48. S4G4N

    S4G4N

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    Wonderful news :):):)
    I have achieved my goal and that is having a smiling customer :):) Thanks for supporting 3DForge assets

    Those were awesome movies
    Willy Wonka & the Chocolate Factory (1971) with Gene Wilder &
    Charlie and the Chocolate Factory (2005) Johnny Depp

    What is cool about the BLUEPRINTS is that they themselves are WAY more in count that what you get in most competing products, and they will keep growing as the FREE updates land, more will be added
    Also, in counting they themselves are like way more then what some packages sell you.
    They also a good base to grab, add some of your creative input and then save them as new ones.

    Because they come in small sets, you can download them and only pull into your project the ones that you need, so say the last Water-houses, if you have a harbor scene or a swamp area, then no need to pull many other unwanted prefabs that bloat your project space

    Cheers
    Cobus
     
  49. TheSeawolf

    TheSeawolf

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    Oh man, see I knew there was a catch....remember, that's what I asked before I purchased :)

    Thanks Cobus, for all the information, and yes I'm smiling! I'm still yet to put my first screenshot up for Gaia, let alone Village Exteriors, but before I do I wondering about workflow process in building design. Total newbie questions (to follow) I know, nevertheless, I prostrate my design credibility at the high altar of knowledge.

    How do others create buildings in situ, or in a new scene and then import the complete product?

    By this I mean, should I simply add a floor to my Gaia terrain and then add, walls, doors, furnishings etc, and then place the exterior over the top? Is that how smada luap and yourself would have created the above screenshots?

    I'd just like to get advice or workflow though processes....cheers in advance :)
     
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  50. BackwoodsGaming

    BackwoodsGaming

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    I know one of the users in the group uses the white core boxes / roofs to layout his cities/villages and then goes back and builds out the exteriors, while I think @smada luap does his exteriors and interiors of a building before moving on to the next. Me, I start to do it one way and then get distracted by something someone needs help testing with and then come back and don't like it so I start over again.. I think I have yet to finish an interior.. lol But have a couple small prefab layouts that I have liked and kept.. At one point I started laying out various sizes of cabins using the parts I liked.. I then got distracted by something and never got back to it. I think that was about the time I picked up DunGen on sale and started building my doors and setting up Cobus' sewer kit for DunGen... Oh yeah, that reminds me.. I need to finish that too.... rofl I'm like the dog in the movie UP!.... Squirrel!!!! lol
     
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