Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

3DForge Exteriors

Discussion in 'Works In Progress' started by S4G4N, Apr 6, 2015.

  1. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    Makes total sense.. And yes is this one done yet? :p Love the idea of the different kits to be able to tie in different parts of the world. But definitely, want this one first! And I'll be patient while you work on a post apocalyptic one, if that is the direction you end up working after finishing this one.. But I'll be throwing ideas for more that tie into my fantasy world for you to evaluate adding kits for later in your queue.. heheh
     
    S4G4N likes this.
  2. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
  3. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    I'm still working on core systems and functionality so I really haven't had a chance to play too much with them. From what little I did work with them, they seemed fine to me.
     
    S4G4N likes this.
  4. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    I don't have the interiors set yet, but for colliders I keep it simple. Just basic boxes, and a smooth slope for stairs. Fewer the better as they all take up physics time on the server. But I can always change what I need to, so it isn't a big deal :)

    Having the artwork and meshes is the biggy for me - I can't do that.
     
    Shawn67 and S4G4N like this.
  5. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Shawn67
    Cool

    @Whippets
    Maybe when you get the Interiors Kit you can give it it's 100th star, it is sitting on 99 STARS at the moment :):):)
     
  6. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    I think the easiest thing for you Cobus is that if you can think of something that will go in a medieval/fantasy environment then someone will suggest it and want it adding in
     
    S4G4N likes this.
  7. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Interiors, Exteriors, TimeOfDay, Horizon[ON] - that's my list for the next couple of months - all great and will get full stars
     
    S4G4N likes this.
  8. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    Just a bit of elaboration on the Outside Props Pack

    Because it is a standalone package, there will be a few items that will be similar to, but new meshes and textures than before
    It will consist of a decent selection of items like
    Wagons, barrels, crates, haystacks, chopping block & axe, ...

    Please reply with suggestion of items that you would like to see in this section to make sure the needs of most is met

    Cheers
    Cobus
     
  9. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Piles of rubbish / stones / bricks / slates
    Stacks of logs / chopped wood
    Washing lines with / without clothes
    Tools (fork, spade, broom, hayfork, hammer, chisel, hatchet, splitting axe)
    Hay bales, pile of hay, hay stack
    Sacks of corn / flour - piles of sacks (for mills)
    Piles of timber, wagon parts / barrel parts
    Water pump and trough
    Fountain
    Statue pedestal with / without statue (weathered / rough )
    Planters / Plant pots with plants
    Well
    Sign posts
    Shop signs
    Street Lamps
    Milk churns, butter maker, creamery tools/implements
    Bee-hives / honey frames
    Vats, strings of drying hops, apple press, grape crushing vats, bottles, bottling equipment beer/cider/wine/mead making tools/implements
    Kerb / pavement sections (rough, not new or in good repair)

    https://shard4.1stdibs.us.com/archivesE/upload/9518/16_14/img_9042/IMG_9042_l.jpg
    http://www.mccord-museum.qc.ca/ObjView/2600.jpg
    http://th05.deviantart.net/fs70/PRE/f/2012/200/0/f/medieval_village_6_by_indigodeep-d57tvwg.jpg
    http://praguewalks.com/gallery/265.jpg
    http://www.backdropsbeautiful.com/imgs/EU-4020-1720.jpg
    http://i.dailymail.co.uk/i/pix/2010/10/18/article-1321533-0BA9915A000005DC-56_468x351.jpg
    https://c2.staticflickr.com/6/5465/14136188833_48e573459b_b.jpg
     
    Last edited: Apr 8, 2015
    S4G4N likes this.
  10. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Whippets

    Great, WOW, that is a very nice selection there.
    Don't see a problem with any of them.

    PS :) did you see, the Village Interiors Kit got it's 100th Star rating the morning sometime, but looking forward to your review when it gets there :):):)
     
  11. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Yeah, I got your tweet about it XD - You'll get another later this month, from me :)
     
    S4G4N likes this.
  12. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Abbey, Monastery, Church, Kirk - other non-specific religious building parts / spires / towers / windows / doors
    Outhouse (toilet)
    Stocks
    Lines of crops / veg (various growth stages - possibly for plants pack? )
    Sawing horse
    Very rough wooden working tables & stools

    http://farm7.staticflickr.com/6010/5940185534_5c9026de43_z.jpg
    http://www.yurdigital.com/system/fi...oduct/9179/detailed/MedievalVillage3_1000.jpg

    Well, that's a million pages of google images gone through - I think I've run out of ideas now - someone else's turn now XD
     
    S4G4N likes this.
  13. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Whippets

    Great, made a folder and saving all the ref materials, keep them coming
     
  14. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Reference materials for "Tree village"

    http://khongthe.com/wallpapers/abstract/fantasy-tree-village-108327.jpg
    http://fc06.deviantart.net/fs28/i/2008/176/b/9/Tree_Village_Rebuilt_by_LordJay.jpg
    http://www.picturespk.com/thumbs/fantasy-tree-village-t2.jpg
    http://img20.imageshack.us/img20/3135/villageudk1.jpg
    https://c1.staticflickr.com/5/4110/5126608625_4b2cc243df_b.jpg
    http://img2.wikia.nocookie.net/__cb20070811234556/starwars/images/d/dd/ST-ewokvillage.jpg
    http://fc03.deviantart.net/fs70/f/2011/339/0/1/tree_village_by_e_mendoza-d4iazh5.jpg
    http://img2.wikia.nocookie.net/__cb...tecture_village_picture_image_digital_art.jpg
    http://media.moddb.com/images/mods/1/7/6512/49811.jpg

    Reference materials for "Earthen & Viking village"

    http://oi35.tinypic.com/23m0vur.jpg
    http://fc06.deviantart.net/fs51/i/2009/272/9/9/Viking_village_by_mihahaela.jpg
    http://www.hickerphoto.com/images/1024/norstead-viking-village_19813.jpg
    http://fc07.deviantart.net/fs71/i/2012/274/d/5/viking_village_by_maureen90-d5gjqlj.jpg
    http://openarchaeology.info/files/s...articles/public/se-grottbyn.jpg?itok=szRFqgm3
    http://img.radio.cz/pictures/c/archeologie/archeopark_vsestary.jpg
    http://www.oneworldonejourney.com/wp-content/uploads/2012/09/Village1.jpg
    http://openarch.eu/files/styles/main-image_manuals-articles/public/54-kierikki.jpg?itok=o1bz-XLS
    http://www.ouka.fi/image/image_gall...-cc4f457ef5b4&groupId=3986491&t=1414503318486
    https://photos.travelblog.org/Photos/115111/627825/f/6293524-Sagnlandet_Stone_Age_Village-0.jpg
    http://www.pfahlbauten.com/lake-dwelling-museum/images/rundgang/swr_filmdorf.jpg
     
    S4G4N likes this.
  15. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Whippets

    Thanks for the ref material
    I am saving them, they nice to see the kind of look and feel you have in mind for such a package
     
  16. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    Great list @Whippets!

    I'll second all of your suggestions and add:

    Drawbridge (for moat around castle walls if exterior is a castle)
    Bundles of hides and cloth materials. (Rolls, square bundles, etc)
    Loom, armor forms for leather, cloth, blacksmith (plate/a grchain)
    Weapon and other blacksmith forms. Most games you see weapon molds, but what about other things a smith would make for the village? Bells, horse shoes, plows, etc. A few of those kind of molds to be around a smithy would add some variety.
    Crates and trade goods that can be paired with wagons and carts. Would be great if there was some type of a grid system that items fit into wagons and carts similar to how the buildings grid together.
    In addition to square hay bales, maybe have the standing, bundled stalks (kinda like stalk teepees.. forget what they are called)
    Signage that is blank. Maybe have an icon and font set so we can actually use the sign form and create our own signs for buildings

    OH! I desperately need message boards for quest hubs. Bulletin board type sign where people post notes. Would love to have an empty one, a full one, and maybe have a variety of notes that could be posted to it. Also would be good to have notes and posters that we can post on other objects.. Imagine a wanted poster that could be posted on the town message board, outside wall of the inn, a tree outside the village or a post along the road somewhere in the zone.. Or dropped on the ground even. That would be awesome!

    With the dock/port, it would be nice to have a variety of small boats. Rowboats, canoes, kayaks, maybe a small ferry big enough to ferry a horse and wagon across a river outside of the village. Oh and maybe a little ferry dock.
     
    S4G4N and Whippets like this.
  17. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Shawn67 looks like you guys trying to see who can add the most :)


    Also a nice list of items that all makes sense to add, I don't see a problem with any of that on the list.
    The base release already comes with a 10 different signboards that I still need to add logos too,
    like say a Hammer & Anvil for a smith and such basic recognizable logos.
    Either that or place like say fantasy dwarven type font down that does not say anything, so the player maybe mouse-over to see what is written, or I can add logos to 5 of them and leave the others blank then the user can add his own whatever he wants to those 5.

    But a nice extensive post boards, notes, signboards and such as you have mentioned is a very clever and rch add on that I will def do, adding that to top of post.

    Prop ideas as well as harbor stuff noted.

    Cheers
    Cobus
     
    Shawn67 likes this.
  18. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Looms! Well remembered Shawn, I'd forgotten spinning wheels and cloth looms. Add Tenter-hooks and fur stretching frames as well.
     
    Shawn67 and S4G4N like this.
  19. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    lol.. I had brought up the fur stretching in a private convo that I've been having with Cobus. As well as racks for fish and wild game to hang.. I guess we could also add meat curing and racks for hanging veggies/spices/flowers to dry. Also gear racks for fishing gear or stations where fishermen can make/maintain their nets (hanging nets, rolled nets)

    @Cobus - lol It might seem like we are competing. But in reality, I think we have a lot of similar visions and when one of us mentions something, it triggers thoughts of other things, maybe even something we had discussed recently in a discussion group we are both in. Sorry you got stuck in the middle of our ping ponging.. :p
     
    S4G4N likes this.
  20. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Shawn67 & @Whippets

    No sorry, I think we all play the same games, love the read the same fantasy stories (ie Dragonlance, Feist and many others) watch the same cool movies and TV series so for many of these ideas to be similar is a given.

    There are MANY suggestion here through all the posts that I myself have never though of.
    When they gets posted they seem very obvious, but before you posted them, they might never have been able to make it to the set.

    That was the reason for starting the thread, to get input by those that is going to use the art at the end, give you guys opportunity to help shape it, and surely one person(me) can not think of all these things all on my own.

    SO GREAT, it would even be more cool if 10 or more other users also chip in and add there suggestions, even if just one or two items they think should be added to enrich the package and add value to the base and FREE update road map.

    The thread is getting lots of eye, with 1005 read at this moment, so there is lots attention and fans checking it out.
    Keep the creative thought flowing, you are helping yourself basically.

    Cheers
    Cobus
     
  21. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,732
    Love the idea of looms and spinning wheels, although spinning wheels are a later invention, not becoming common until the 16th century. The spindle and distaff were more medieval but not sure if that is possible to make. Of course you fantasy folks don't care, do you? :) How about a lap loom as well as a floor loom?

    Musical instruments? No one has made those yet that I know of so you would be the first. A flute, a harp, a lute, and maybe a hurdy gurdy? All this seems out of place for an exterior pack but I am following the leads of my two esteemed friends above. :) Another pack, maybe?

    And what about art? Wooden and stone carvings, reliefs, statues, and maybe some painted boards or murals on decals so we can put them on your lovely walls.

    I am trying to think of things I can't get elsewhere, since there is tons of blacksmith stuff and weapons, and all that jazz, but very little of the typical normal crafting mode.

    At this point, you will making stuff for Whippets and Shawn for the next 20 years! ;)
     
    S4G4N likes this.
  22. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Teila
    Was wondering when you going to swing by :)

    You are right about the inclusion of the Musical Instruments, but that surely will be a great edition to other packs I already have planned. So feedback of any kind is valuable here be it directly for this or future packs, I am here for the long run.

    Your suggestion of art, paintings, carvings and such is good, that will help to also create memorable places and that are unique and help that "real" world feel mentioned at the start of the thread by @LadyAth

    Please keep them suggestions coming :)

    Cheers
    Cobus
     
    Whippets and Teila like this.
  23. sanuvin

    sanuvin

    Joined:
    Feb 11, 2014
    Posts:
    59
    There is a lack of high quality RTS style buildings found in games like Civ 5, Warlocks- Master of the Arcane. Archery Range, Guilds (Warriors, mages etc..), blacksmith, inn. wizard tower, mines (ore, gold, silver crystals etc...) farms (pig, cow, corn, wheat etc).

    Just look at the tech tree in those games and that is what I would like to see
     
    S4G4N likes this.
  24. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,732
    Well, Shawn and Whippets have been crowing about your pack for the past week so I had to see what all the commotion was about. lol Looks great!
     
    S4G4N likes this.
  25. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @sanuvin
    I am very sure that with the selection of pre-built building together with the fact that the package is completely modular that the RTS genre game fans are all going to find this package very useful.

    Normally such a package would contain, say 8-12 buildings, trying to provide a spectrum of different activities.

    With the content that is going to be included in this package the user will be able to:
    1. build completely different style building for the two sides
    2. have huge selection of parts/props and special pieces to custom buildings, so that you have a building that can grow
    and go through upgrade stages easily

    @Teila
    I am glad and grateful for that, it got your attention and creative input started :)
     
  26. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    Sanuvin's mentioning of mines has brought an idea to mind that I don't think I've seen elsewhere on the asset store - or I haven't been looking hard enough :) - mine entrances that you can place into the hillside and/or general cave entrances (which could fit into your Cave Interiors pack :) lol)
     
    Shawn67 and S4G4N like this.
  27. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @smada luap that is a very good point, will indeed tie together different packs
     
  28. b4c5p4c3

    b4c5p4c3

    Joined:
    Jan 4, 2013
    Posts:
    537
    With this exterior package is the top capping problem finally solved???? I really want to make some cool top-down scenes.
     
    S4G4N likes this.
  29. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    Hi @b4c5p4c3

    I will be adding those parts as a first small update to the Village Interiors Kit as well,
    although several users actually used the wooden parts found in Villages_&_Towns\Prefabs\Walls directory with great success.

    It is on my todo list for that update now that the Exteriors pack is here :)
     
  30. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,732
    Wow! So I can just cancel my Maya subscription and wait for your stuff then, huh? :) Sounds great!
     
    S4G4N likes this.
  31. b4c5p4c3

    b4c5p4c3

    Joined:
    Jan 4, 2013
    Posts:
    537
    I'm glad to hear that. I'm already using those prefabs but with the pillars and walls with niches i'm out of look.
     
    S4G4N and Teila like this.
  32. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Teila if you can be a bit patient for I am only one person, then yeah :):):)

    @b4c5p4c3 I will most certainly add that, needed to get the exteriors done first to make sure that solution is comprehensive and covers all bases
     
  33. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,732
    Oh, no hurry. I am teasing anyway. :) I am sure I will still have plenty of need for your things even months from now. Take your time. :)
     
    S4G4N likes this.
  34. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    OH!! Transitions for the "Underground Tunnel system interconnecting buildings" where maybe there is a tunnel system wall that collapsed into a neighboring mine/cavern of the cave system.. Or actual entrances built into the tunnel system that leads to a mine or cavern. That will fit PERFECTLY with transitioning into my subterranean content!
     
    S4G4N likes this.
  35. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Teila
    Cool, I will keep the good stuff coming :)

    @Shawn67
    That will be a very cool way of doing that.
    My idea and final result will be that you can go down to the basement via the house/building internal stairs or excess the basement via the side outside entrance.
    Then in the basement find the secret or know entrance to the tunnels.
    These tunnels run between houses and interconnect them to whatever level of complexity you willing to put into them work wise.
    They can have there own street exits almost like sewer entrances flat on the street or maybe like a vertical opening down at the docks or something like that, as in a normal door or so.

    Cheers
    Cobus
     
    Shawn67 likes this.
  36. LadyAth

    LadyAth

    Joined:
    Jan 17, 2014
    Posts:
    158
    Whoa, this thread has grown quite a bit over the last few days. Lots of really cool ideas that will be amazing if Cobus does even a quarter of it in the release :)

    I've just deleted my entire village scene in my current project so I can rebuild it all with the exterior pack. Hope the first release is not too far in the future!!! *smiles*
     
  37. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    Hi :)

    @LadyAth
    I will have lots more to show inside the next few hours still
    - overhanging building where top floor has a larger footprint than ground floor
    - all wooden doors
    - all shutters
    and more...
     
    Whippets and Shawn67 like this.
  38. Wylaryzel

    Wylaryzel

    Joined:
    Sep 13, 2013
    Posts:
    126
    Currently finishing building the interior of a town - clearly with your interior pack :) Using some placeholder till your exterior pack will be released. Really hope that it will not last too long :) Teasing all the time isn't doing any good.
     
  39. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    Hey @Wylaryzel
    It is no teasing, it is close to release and wanted to make sure I get all the basics that you and all the other excited users have been waiting for in the BASE v1.0 release and then work though the list of FREE contents updates to flesh it out and complete the library
     
    Shawn67 likes this.
  40. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    945
    You're going to get lots of people showing you the "Shut up and take my money" meme if you're not careful :)
     
    S4G4N likes this.
  41. Wylaryzel

    Wylaryzel

    Joined:
    Sep 13, 2013
    Posts:
    126
    To be honest I was knowing that I will buy the assset as soon as I knew Corbus is working on it :) The only issue I have is that its not there to buy it :) :) :)
     
    S4G4N likes this.
  42. Parallaxe

    Parallaxe

    Joined:
    Apr 9, 2013
    Posts:
    118
    I second that! If Corbus is working on it, it's going to be awesome.
     
    S4G4N likes this.
  43. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    Hey everyone,

    As promised earlier, here are new screenshot showing some of the items added over the last 2 days.
    I added a large selection of templates for buildings where the first floor has a larger footprint than the ground floor.
    Most work where you can enter at ground floor level and there is enough space for an internal staircase, some again the first floor can be accessed via a staircase.

    Imagine a store owner with his shop/general store at ground level and his living quarters on the first and maybe second floor. With the overhand/covered sides, one can even add wooden dividing walls and like open stables, so a few horses can be parked there and other cubicles can have supplies and such stored in them

    You will see the floor/ceilings of these overhanging areas comes with wooden textures already, preloaded, just add walls, tries, extras & a roof and ready for use it is.

    Some shutters and doors also new here with the metal parts actually 3d geometry, not just texture









    Cheers
    Cobus
     
    smada-luap and Whippets like this.
  44. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Can we set the overhang to whatever number of blocks we want on any side? Like front overhang only, or large left-hand side overhang for stables below (or similar)
     
    S4G4N likes this.
  45. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    Hi,

    With the smaller parts, I presume you will be able to build whatever your design needs, but I would hope to be able to out a LARGE selection.
    At this moment there are 20 templates pre-done and prefabs ready to use.
    Some have front, back, left or right as the section with larger overhangs and several centered.
    At the end because everything is reading of 1 X 4096 texture sheet and therefore one material only, functions like MeshCombine should come in very handy to assist with performance.
    But I would always grow that library as in all categories to be larger and giving you guys more "LEGO" blocks to play with.

    Cheers
    Cobus
     
  46. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Perfect - can't wait XD
     
    S4G4N likes this.
  47. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Whippets

    Glad you like what you see, I am very happy with the results coming out like this myself.
    You always see there structures in classic and newer RPG games, so now it is cool to be able to make them and actually also work with the Village Interiors Kit. They will of course work 100% standalone as well.

    But will ultimately be a SUPER companion package.

    SO for those that do not have the Interiors Kit yet, go grab it in the mean time and have some interiors ready to drop into the exteriors now that you can see how they drop in.

    Village Interiors Kit https://www.assetstore.unity3d.com/en/#!/content/17033

    Cheers
    Cobus
     
  48. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    Looking AWESOME Cobus! To be honest, I'm not sure I'd ever use the buildings where there is an overhang all around.. But love the thoughts of maybe front and down the side using full front overhang for something like porch/merchant area and then the side with separator walls for horse stalls, or something like that. Having a hard time envisioning overhang all the way around.. I think I just need to play with it.. Is it ready yet? :p *hides behind Whippets* heheh

    Seriously though.. Looking very forward to picking this pack up.. Like you said, perfect companion to the interior pack that I already have.. So quit gabbing and get to work! :p
     
    S4G4N likes this.
  49. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    2,587
    @Shawn67
    It is just a fulfillment of a user request that I think will add nice variety and a bigger list of options to add special/unique building and create memorable spots in a small village even.

    What is cool with the whole system, that in your village, you can place lots of empty shells and then as you grow and develop your game, you can replace them will fully populated ones that are enter-able and later of you want to add DLC or just as you developing your product you can redo a building, adding a floor or making it bigger, almost as if the owner of a house would have done in the real world.

    The idea of the front & back overhang is very functional so a merchant can display goods hanging from the overhang, like a fish monger or pheasant/ducks/chicken or vegetables and crates with stuff on the ground and then at the back stable structures or parking a wagon under cover. It just adds richness to the world that you build for your game.

    Will be getting through lots more on the weekend so keep an eye out for more soon :)
     
  50. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,196
    Hmmm.. Never thought of that.. So instead of racks with stuff hanging like I think I had mentioned at one point, you could make and empty rack and then have the hanging objects that way they could either be hung on rack or other places such as the overhang. Is that what you had in mind?

    And it all sounds good. Never thought of pulling wagons in.. With that in mind I could envision three overhang sides.. Or I guess even wrap around porches.. Will probably see better once we can buy and play around with it more... No pressure or nothin... :p
     
    S4G4N likes this.