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3DForge Exteriors

Discussion in 'Works In Progress' started by S4G4N, Apr 6, 2015.

  1. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    Hi everyone,

    The package has already been released and can be bought
    HERE

    3DForge Exteriors thread specific search Bookmark for future use !!!


    This is the first time that I am posting nearing the end of a project to share images and get some more user feedback, at the end of the day the it is for all of you out there.
    I have always only posted completed data but I am super excited about this package that I have placed a great deal of work into it, to provide the most extensive and useful as possible package for building Medieval Fantasy Exteriors.

    It is a 100% Standalone package but was designed to be 100% compatible and be a SUPER Companion Package for the very Village Interiors Kit

    The package will be released with a VERY LARGE selection of ALL the smaller parts for all those that love freedom to build what they want.
    As well as a good selection of ready to use buildings, props, tilable ground textures out the box to get you going fast.

    As with the Village Interiors Kit (that received up to date, 9 FREE contents updates), this will only be the start with several already planned FREE contents Updated down the road.
    So instead of taking another few months to complete all of the items below, I will be releasing it soon, with the planned updates following and added to the package as they get done.
    I want it to be the most complete Medieval Exteriors package on the store.

    Each of these FREE updates will also be released as Full Standalone Packages like with the
    1. Castles & Cathedrals Kit
    2. Catacombs & Crypts Kit
    3. Taverns & Inns Kit
    NB!!! But buying the Full Exteriors Kit will end up being more than a 50% saving since ALL future updates will be 100% FREE.

    If you kept an eye on the Village Interiors Kit development, you will remember that it was strongly influenced by user feedback and request, in fact the whole Village Interiors Kit was actually a user requested package to start with :)

    So basically I am going to ask that you please post here but to also email any suggestions for extra contents to info@3dforge.co.za

    PLEASE NOTE:
    Any user that bought the Village Interiors Kit saw how it grew and more then doubled from v1.0 to version 1.9 and will still even get more.
    These updates were not trivial. They were fleshed out, proper standalone package sized contents updates that added HUGE value to your purchase.

    There are several line items on the Road-Map that have been marked as such to illustrate this value upfront. *(will be a full kit, also to be sold standalone)
    I will see when, but at a certain point the Village Exteriors Kit price will increase to be more in line with the added value. All the users that own it already say that it is way under-priced even as v1.0, so please do not hesitate to get this sooner rather than later.


    FREE Updates ROAD MAP:
    *** Completed Updates details moved to bottom of this first post ***

    1. Thatch Roofs: Updates v1.1 LIVE > 10/9/2015


    2. Outdoors Props Pack: *(will be a full kit, also to be sold standalone)
    Wagons & Carts: Updates v1.2.1 LIVE > 1/15/2016
    Wood: Updates v1.2.1 LIVE > 1/15/2016



    3. Outdoors Props Pack:
    Barrels & Crates: Updates v1.2.2a LIVE > 3/29/2016
    Canopies / Awnings: Updates v1.2.2a LIVE > 3/29/2016
    Animal cages:
    Updates v1.2.2a LIVE > 3/29/2016



    4. Castles, Cathedral & City Walls:
    Castles prefabs: Updates v1.2.2b LIVE > 11/8/2016
    Cathedrals prefabs: Updates v1.2.2b LIVE > 11/8/2016
    City Walls prefabs: Updates v1.2.2b LIVE > 11/8/2016
    EXTRA Castles & Cathedrals prefabs: Updates v1.2.2c LIVE > 3/12/2017

    256 Meshes & 256 Prefabs have been added

    - Classic Vaulted external roofs for Cathedrals.
    - Pitched standing roofs for Cathedrals as well as traditional castles structures.
    - Metalwork for either of the roof sets.
    - Metalwork for between parapets or can be used as fences.
    - Staggered Stone corner set.
    - Wooden Beam Corner sets X 2.
    - Small, Medium & Large portcullis.
    - 4 new entrances to assist with making enterable towers and castle walls.
    - 1,2 & 3 Unit wide enterable tower walls, 0,200mm thick Double sided, 1, 2, 3, 4, & 5 floors high for each of those widths.
    - Modular parts to add arrow slids where you would want to.
    - 1/8 corner parts for Wall type 04(1 unit thick) & 07(2 units thick) that is going to open the world to non square Castle and Castle-Wall layouts and designs.
    - Selection of arches that can be added to any wall that will break up large surface raes with nice detail ans shadows.

    4.5 Additional Castles Stuff
    v1.2.2d - Additional Castles & Cathedrals Prefabs Updates v1.2.2d LIVE > 4/15/2017

    + 265 Meshes
    + 265 Prefabs
    - Prefabs added:
    - Staircase set
    - Tall Chimneys
    - New Buttresses
    - Round Towers
    - Entreable Round Towers

    v1.2.2e - Additional Castles Prefabs Updates v1.2.2e LIVE > 5/19/2017

    + 40 Meshes
    + 40 Prefabs
    - Fixed scaling problem with 1/8 set of prefabs
    - Added Wall set 09
    - Single width walls
    - Added Round Tower Example file

    v1.2.2f - Wooden Fort type walls &r assets Updates v1.2.2f LIVE > [B]7/7/2017[/B]

    + 82 Meshes
    + 74 Prefabs
    - Completed wooden walls of several lengths
    - Wooden walls in different states of being complete in several different lengths
    - Broken wooden walls of several different lengths
    - Wooden piles of the same poles
    - Larger poles to serve as corner/join posts
    - Wooden spikes of different lengths
    - 4 x different Water Wheels
    - 2 x different sized Windmill blades
    - Different sizes re-enforced wooden gates for village entrances
    Unique buildings
    - Windmills
    - Waterwheel

    v1.2.2g - Additional Stone Walls Prefabs [I]Updates v1.2.2g LIVE > [B]8/26/2017[/B][/I]

    + 73 Meshes
    + 73 Prefabs
    - Modular Straight, 90 & 45 degree wall parts
    - ,5m , 1,0m & 1,5m high sets
    - Several Stone Pillar designs to go with walls
    - Modular Straight, 90 & 45 degree Curb Stone parts
    - Single and Double width Stone Bridges


    NEXT :

    5. Rest of props:

    Bags & sacks:

    - Wrapped bales
    - Bags of seeds, flour ...
    Outdoor lighting:
    - Braziers, Torches, Lanterns, Streetlights, Wall mounted lanterns
    Banners & flags:
    - Hanging drapes, Flags, Banners, Clothing lines
    Farm equipment:
    Tools > Fork, Spade, Broom, Hay fork, Hammer, Chisel, Axe, Plow
    Hay bales, Fish drying racks, Animal Skin stretching frames
    Furniture:
    - Rough wooden working tables & stools, Outside tables and chairs
    Odds:
    - Wells, Beehives

    6. Outdoor Market Place Kit

    7. Notice/Message board & signs

    8. Town Cemetery

    9. Harbor Kit

    10. Burned/damaged structures/prefabs

    11. Underground Tunnel system interconnecting buildings

    12.Decals

    13.Pillars pack + Arch parts


    These first screenshots is just to illustrate the easy to use modular system that the kit uses.

    BLUEPRINTS
    [​IMG]
    I am rebooting www.3dforge.co.za pretty soon.​
    It is very useful for users to go there and see what else I have for them to sink their teeth into and view large screenshots and play some of the many live Web demos.

    It will still have all of that plus lots more.

    One of the new sections that I am going to add is BLUEPRINTS
    It will have subsections for each of the packages that lends itself to work with the general idea.
    For now the Village Interiors Kit, Village Exteriors Kit & Tile A Dungeon Sewer Kit

    Basically all the existing and future "modular kits"
    What users will find here is a growing selection of blueprints / recipes for designs of Interiors, Exteriors and Sewer Dungeon layouts.

    How it will work:
    1. You the user, will be presented with images of the contents of the scene file.
    2. Next to or below the images will be a download link to get the actual scene file.
    3. You download the .unitypackage that only has a scene file inside.
    4. You open the scene file found in Assets\3DForge\Blueprints\VillageExteriorsKit.
    5. You will see the buildings/designs that were on the images.
    6. Select each building one at a time and "zero" the X, Y & Z positions in the inspector.
    7. Now all you have to do is make a new folder in your buildings folder.
    8. Give it a cool descriptive name that will assist later to know the look & feel.
    9. Drag each of the buildings from the Hierarchy to this new folder one at a time.
    10.And there you go, a selection of new buildings, that took you 1 minute to get into the project.

    This means that you can end up easily with 100's or 1000'ss of ready to use designs at you finger tips.

    The idea is that users that would love to share their designs can email me.
    I will just check that as far as I can see everything is cool and add their name on the pics.

    I will vet and decide which designs get added and add them as well as my own created designs
    I am going to have a v4X & v5X section for this.

    Just think the extra value that this will create for package owners.
    I will from time to time include my own created ones when I do actual package updates.
    But not too often since the large upload is a slow process and some users could be upset having a to download a large update when they could have clicked and just obtain a 50kb file instead.

    Here is a quick test file for those that are package owners to try the simple process GRAB THIS TEST FILE

    With the v1.0 contents and all the FREE contents coming your way, just think of what you are going to have at your disposal.

    For those who want to concentrate on the few very specific scenes that are the core of your game story can then download collections of buildings that can be used to populate the other less important ones and leave you with lots of extra time to do those special ones.

    There will be scene files that will be Interiors & Exteriors combined and already complete of
    Houses, Shops, Town-halls, Crafting Halls, Castled, Catacombs, Crypts, Taverns, Marketplaces, Fishing Villages, City Wall designs ans so many more.

    I personally think this is an awesome idea for s many reasons.

    Constructing your own builds easy easy:
    1. Build your own shapes with the CORE blocks or select from the many pre-built ones.
    (these CORE blocks matches the shape and sizes of the Village Interiors Kit modular system)
    2. Add the appropriate wooden Frame and then hide/uncheck it once you happy.
    3. Add the wall blocks selecting from 6 textures sets.
    - 2 x Plaster textures (old & new)
    - 2 x Wooden textures ( Vertical and Horizontal planks)
    - 2 X Stone textures
    4. Un-hide the frame from STEP 2.
    5. Add roof of choice from 5 styles.
    6. Baked scene to just check final result.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks for taking the time to read this post, bookmark it for there is still lots to come.

    Base release
    Package released v1.0 :
    - 3 unit wide extensions with L T & X shapes DONE 5/7/2015
    - 4 unit wide extensions with L T & X shapes DONE 5/7/2015
    - 5 unit wide extensions with L T & X shapes DONE 5/8/2015
    - Half roofs and arched walls DONE 5/9/2015
    - Export glassless walls >>> @Teila DONE 5/10/2015
    - Add glass second material and combine with above DONE 5/10/2015
    - Added open able windows DONE 5/11/2015

    - Added Dormer windows DONE 5/11/2015
    - Added 4 x blank glass sets & .png lines file template DONE 5/12/2015
    - Chimneys DONE 5/13/2015
    - Balconies and wooden stairs going to them DONE 5/14/2015
    - Added all tile able textures DONE 5/15/2015

    - Selection of ready to use houses DONE 5/19/2015
    - Example scenes - Can not really do small scenes that users can use since they can not "glue" my small piece of terrain into there scene :) DONE 5/19/2015
    - Marketing material - Screenshots and such :) DONE 5/28/2015

    FREE Road-map updates to follow

    V1.1 released: FREE UPDATE 1 - 9 October 2015
    1.Thatch Roof texture

    - half walls x 6 textures extension >> Prefabs in Unity
    - broken roof types "f" wooden tiles >> Prefabs in Unity
    - Complete roofs 1, 2, 3, 4, 5 units wide & x1, x2, x3, x4, x5 >> Prefabs in Unity
    - T, L , X modules 1 unit wide >> Prefabs in Unity
    - 1 unit wide extensions wooden tiles >> Prefabs in Unity
    - Base frames 1 Unit wide >> Prefabs in Unity
    - Open ended frames for half walls >> Prefabs in Unity
    - 1 Unit wide frame extensions >> Prefabs in Unity
    - 0,5 deep frame extensions >> Prefabs in Unity
    - Flat top Dormer windows with Slate and Wooden tiles >> Prefabs in Unity
    - Lower pitched tries for thatch >> Prefabs in Unity
    - Thatch roof >> Prefabs in Unity
    - 1 Unit, 2 Unit, 3 Unit, 4 Unit & 5 Unit wide roofs >> Prefabs in Unity
    - Half roofs/canopies >> Prefabs in Unity
    - Thatch Dormer windows >> Prefabs in Unity
    - Pre-fab examples for release >> Prefabs in Unity

    V1.2.1 released: FREE UPDATE 2 - 15 Jan 2016
    1.Wagons / Carts / Wheelbarrows / Wood:

    Selection of different style large to small
    *** Static and working carts exported with pivots so that can operated with "Code"
    - Wagons >> single & double axle >> Prefabs in Unity
    - Carts >> single & double axle >> Prefabs in Unity
    - Wheelbarrows >> Prefabs in Unity
    2. Wood:
    - Logs >> Prefabs in Unity
    - Woodpiles >> Prefabs in Unity
    - Chopped wood >> Prefabs in Unity
    *NEW*
    - Birch Saw horses and Stacks >> Prefabs in Unity
    - Logs & trunks >> Prefabs in Unity
    *NEW* - Pine Saw horses and Stacks >> Prefabs in Unity
    - Logs & trunks >> Prefabs in Unity
    *NEW*
    - Pine Saw horses and Stacks >> Prefabs in Unity
    - Logs & trunk >> Prefabs in Unity

    V1.2.2a released: FREE UPDATE 3 - 29 March 2016
    Barrels & Crates:
    - 12 Barrel designs >> Prefabs in Unity
    - 4 X Small, 4 X Medium, 4 X Large >> Prefabs in Unity
    - 10 prefab designs of each >> Prefabs in Unity
    - Many open & closed wooden boxes and crates >> Prefabs in Unity
    - 4 Different wooden pallet designs >> Prefabs in Unity
    Cages:
    - Different sizes of standing and hanging cages >> Prefabs in Unity
    - Can be used for Doves, Chickens, Crows, Small pigs >> Prefabs in Unity
    - All manner of small animals that would have been kept / traded >> Prefabs in Unity
    - Excellent for marketplace scenes >> Prefabs in Unity
    Canopies:
    - 4 Different colors >> Prefabs in Unity
    Red, Blue, Black, Green >> Prefabs in Unity
    - 6 Different designs >> Prefabs in Unity
    - 3 Different lengths >> Prefabs in Unity
    Short, Medium, Long >> Prefabs in Unity
    - Perfect for a small Marketplace setup, Shopfront setup at a house >> Prefabs in Unity
    - Great for harbor / docks scene what you need some simple buildings >> Prefabs in Unity

    V1.2.2b released: FREE UPDATE 4 - 8 October 2016
    Castles, Cathedrals & City Walls:
    - Gaia integration complete >> Prefabs in Unity
    + 12 Gaia POI's >> Prefabs in Unity
    + 1050 Meshes >> Prefabs in Unity
    + 1080 Prefabs >> Prefabs in Unity

    V1.2.2c released: FREE UPDATE 5 - 14 March 2017

    + 256 Meshes
    + 256 Prefabs

    - Classic Vaulted external roofs for Cathedrals >> Prefabs in Unity
    - Pitched standing roofs for Cathedrals as well as traditional castles >> Prefabs in Unity
    - Metalwork for either of the roof sets >> Prefabs in Unity
    - Metalwork for between parapets or can be used as fences >> Prefabs in Unity
    - Staggered Stone corner set >> Prefabs in Unity
    - Wooden Beam Corner sets X 2 >> Prefabs in Unity
    - Small, Medium & Large portcullis >> Prefabs in Unity
    - 4 new entrances to assist with making enterable towers and castle walls.
    - 1,2 & 3 Unit wide enterable tower walls, 0,200mm thick Double sided, 1, 2, 3, 4, & 5 floors high for each of those widths.
    - Modular parts to add arrow slids where you would want to >> Prefabs in Unity
    - 1/8 corner parts for Wall type 04(1 unit thick) & 07(2 units thick) that is going to open the world to non square Castle and Castle-Wall layouts and designs >> Prefabs in Unity
    - Selection of arches that can be added to any wall that will break up large surface raes with nice detail ans shadows >> Prefabs in Unity

    4.5 Additional Castles Stuff
    V1.2.2d released: FREE UPDATE 5 - 15 April 2017
    Additional Castles & Cathedrals Prefabs Updates v1.2.2d LIVE > 4/15/2017

    + 265 Meshes
    + 265 Prefabs
    - Prefabs added:
    - Staircase set >> Prefabs in Unity
    - Tall Chimneys >> Prefabs in Unity
    - New Buttresses >> Prefabs in Unity
    - Round Towers >> Prefabs in Unity
    - Entreable Round Towers >> Prefabs in Unity


    V1.2.2e released: FREE UPDATE 5 - 19 May 2017
    Additional Castles Prefabs Updates v1.2.2e LIVE > 5/19/2017

    + 40 Meshes
    + 40 Prefabs
    - Fixed scaling problem with 1/8 set of prefabs
    - Added Wall set 09
    - Single width walls
    - Added Round Tower Example file

    V1.2.2f released: FREE UPDATE 5 - 7 July 2017
    Wooden Fort type walls &r assets Updates v1.2.2f LIVE > 7/7/2017

    + 82 Meshes
    + 74 Prefabs
    - Completed wooden walls of several lengths
    - Wooden walls in different states of being complete in several different lengths
    - Broken wooden walls of several different lengths
    - Wooden piles of the same poles
    - Larger poles to serve as corner/join posts
    - Wooden spikes of different lengths
    - 4 x different Water Wheels
    - 2 x different sized Windmill blades
    - Different sizes re-enforced wooden gates for village entrances
    Unique buildings
    - Windmills
    - Waterwheel

    V1.2.2g released: FREE UPDATE 5 - 26 August 2017
    Additional Stone Walls Prefabs Updates v1.2.2g LIVE > 8/26/2017

    + 73 Meshes
    + 73 Prefabs
    - Modular Straight, 90 & 45 degree wall parts
    - ,5m , 1,0m & 1,5m high sets
    - Several Stone Pillar designs to go with walls
    - Modular Straight, 90 & 45 degree Curb Stone parts
    - Single and Double width Stone Bridges

    Cheers
    Cobus
     
    Last edited: Dec 2, 2017
  2. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    The Package will be for TopDown as well as PFS game types.
    Here is a screenshot showing the normal map on the walls.

    [​IMG]
     
    Last edited by a moderator: Jan 7, 2017
    Parallaxe, darkrurik, MrDude and 2 others like this.
  3. MrDude

    MrDude

    Joined:
    Sep 21, 2006
    Posts:
    2,359
    Excellent looking kit, dude...

    One thing I might want to suggest you add to this kit is decals to break the monotony of the walls (considering people might be making entire towns/villages from this). Say some ivy growing up the side of the wall, or some battle or fire damage etc.

    Also, don't forget about wooden footbridges etc.

    The rest of this kit and it's planned features are looking amazing! Eagerly looking forward to the release! :D
     
    S4G4N and Whippets like this.
  4. smada-luap

    smada-luap

    Joined:
    Aug 22, 2013
    Posts:
    873
    This is looking good. I'll echo MrDude's suggestion for decals for the walls, etc. :)

    Would something like this be possible? Either with release 1.0 or a possible future update? :) (Yes, I know it's from Skyrim, but it's a good example and much better than me trying to describe it)
     

    Attached Files:

    S4G4N and Whippets like this.
  5. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,656
    Awesome as expected. Echoing both of the above. Can we do decals easily with the Standard Shader? I've not looked at that yet.
     
    S4G4N likes this.
  6. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,656
    Maybe in the plants update, a range of climbing plants and "flat backed" mesh plants could be made? That would be pretty good, and help loads to break any feel of repetition.
     
    S4G4N likes this.
  7. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    Thanks everyone for the replies :)
    It is great to see the excitement for the release.

    I was looking at adding decals, even still some for the Village Interiors Kit with users then applying them manually or with a tool such as Quick Decals with lots of features such atlassing the used decals into one to save draw calls and such

    @MrDude
    - The Ivy texture is already on the Base texture sheet, but with the flora (trees, bushes, flowers and grasses)
    lots will be added like you have suggested.
    - Wooden & stone bridges are a given for the base package.

    @smada luap
    - Skyrim is an awesome game so would not mind getting inspiration from there.

    @Whippets
    Thanks for the suggestions, they are all good

    Cheers
    Cobus
     
    Whippets likes this.
  8. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    Last edited: Jan 7, 2017
  9. LadyAth

    LadyAth

    Joined:
    Jan 17, 2014
    Posts:
    144
    I am really looking forward to the exteriors kit - it is something I have been hoping for quite some time :) I like the ideas about decals to add variation and would like to continue on from that: would it be possible to add some effects and small props that would allow for building more interesting houses? Things like animated weather vanes, different kinds of chimney smoke, various roof textures such as grass, tiles, wooden slats, etc? Maybe even some small details such as windows where the shadow of an inside curtain is being opened and closed every so often? I guess one could sum it up as creating 'signs of life' which would (for me), nudge this pack into the next level of essential assets.

    Can't wait!! :)
     
    Whippets and S4G4N like this.
  10. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,006
    Loving the looks of this as well.. After buying the interiors kit early on and seeing the time and work you put into expanding it, purchase of the exteriors is going to be a no brainer! Going along with the decals suggestion as far as battle and/or fire damage.. Is there any possibility of ruins? Would be something nice for both the interior and exterior pack to have burned out buildings and maybe even some at various stages of collapse. Any chance something like that would be added as well?

    Keep up the awesome work! Been watching development of this on your Facebook page and will be following here anxiously awaiting release!
     
    S4G4N likes this.
  11. skwiggs1983

    skwiggs1983

    Joined:
    Apr 7, 2014
    Posts:
    4
    I definitely cant wait. I do want to see buildings with the roof going in front like that skyrim house if possible. that will help variate the buildings.

    I really like the fact that the external kits and the internal kits will function together.
     
    S4G4N and Shawn67 like this.
  12. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    @LadyAth
    Long time no see :), great to hear from you and getting suggestions.
    Things like chimneys and other items will be great to help create special places in your Village/Town.
    Don't just want one chimney and each time you walk past one, it just looks the same as if you running in circles.
    You want the player to be able to get to know areas and recognize them by what they see there and made the spot unique.

    @Shawn67
    - The damaged/burning buildings, Prefabs is definitely part of the Update road map (adding it now)
    I was thinking that so many story lines have wars bandit raids and conflict that it would be dumb to not add it.
    - Maybe when the Flora contents is added you will be able to do like semi overgrown buildings,
    so a little village with an Inn, Stables, 3-5 Houses that is in use, Church and then a bunch of
    derelict buildings one or two smouldering/burning

    @skwiggs1983
    With the base release there is no thatch roof texture, but will absolutely be one of the mains when the base
    texture sheet gets a second base texture sheet, meaning All textures gets to be doubled up, 6 more wall textures, 2 new roof textures, all wooden textures new, basically the base date will possibly double.

    First post edit and added now 6/4/2015
    - Decals
    - Burned/damaged structures
    - Town Cemetery

    Cheers
    Cobus
     
    Shawn67 likes this.
  13. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,656
    Awesomeness - love your "Signs Of Life" ideas. Just what's needed. Window frames that can be open or closed - even if the "interior" is a fudge. Doors that are hinged and can be opened/closed with script too.
     
    S4G4N and Shawn67 like this.
  14. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    @Whippets
    The doors will be exported with axis of rotation on the Y-axis.
    Shutters there will be two different styles those that open and hinge sideways and those that flip up and kept there with something like a stick to prop it open.
    With them also having a correct axis of rotation, game builders can do so things like make then fla close and move around via "wind" building on the cool "signs of live" idea from @LadyAth
     
    Whippets likes this.
  15. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,656
    Brilliant. Cue "shutters banging in the wind" script
     
    S4G4N and Shawn67 like this.
  16. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    Yeah, can imagine a burst of dust and maybe a small amount of leaves blowing a small whirlwind then it bangs closed or open.
    Tie that together with a spotlight from the window switching on and off to be like the light that pours out and gets blocked
     
    Whippets and Shawn67 like this.
  17. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,006
    Ok... Is it done yet? :p
     
    S4G4N likes this.
  18. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    1,861
    HAHA, please I am providing the art only, those are suggestion for you clever coders to work on the code/scripts :)
     
  19. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,656
    I'll happily drop any simple scripts I make in this thread :)
     
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  20. spryx

    spryx

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    Nice Cobus.. your artwork looks great as always. Can't wait for the release
     
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  21. Shawn67

    Shawn67

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    lol.. Yeah, I know.. But having awesome art assets for the scripts to work with many times is the larger battle for us coder types.. So is the package done yet? :p *hides behind Whippets* heheh

    Seriously though, my project is still in very early stages, so no rush.. But seriously stoked about what you are putting together and the possibilities. :)
     
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  22. S4G4N

    S4G4N

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    @spryx
    Thanks for the compliment, want to make sure this is my best package by far.

    @Shawn67
    I am getting on the edge and am excited to release the package myself :),
    It is always cool to see what users come up with and creative feedback as to what can be added to make the package even better

    Cheers
    Cobus
     
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  23. MrDude

    MrDude

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    Okay... I hate to say this but no kit will be complete without a functional wind mill :D
    It's like rocks and trees... I can't believe the assets store isn't overflowing with them already :D

    First time I saw it was back in the days of Torque then in 2008 when I first created my dialogue engine and I partnered up with a guy to do a combined demo scene with my descriptions bringing his Fantasy Village to life...

    More recently I found a super awesome fantasy scene with a windmill that just made the level for me. It's big and it's animated so it's both a focal point and a landmark to help you know where the hell you are! :p

    Please see about adding one of those in your kit, yeah? :) Thanks
     
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  24. Whippets

    Whippets

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    Many different types of windmill. Fixed sail, rotary, water pump... yes we need them all :) (Especially for those of us who need windmills for milling wheat and oats). No village is complete without a mill, water pump, laundry stream, and many other things :)
     
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  25. S4G4N

    S4G4N

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    @MrDude & @Whippets

    Not only will there be a windmill with the rotational part separated so you can control speed and rotation direction
    there will also be a waterwheel / mill-house.
    If I can add more such unique building I will, just post suggestions

    First post edit and added now 7/4/2015
    - Windmill
    - Waterwheel

    Cheers
    Cobus
     
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  26. b4c5p4c3

    b4c5p4c3

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    I'm subscribing to this.
     
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  27. S4G4N

    S4G4N

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  28. Whippets

    Whippets

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    See that image from Skyrim (above), there are big round post frames that allow porches, barns, lean-tos to be built without the wall sections.

    Also, barns, porches, and lean-tos often have shallower sloping roof sections (as do a lot of houses, so possibly doubling up on roofing with a shallower slope version would be cool :)
     
    Last edited: Apr 7, 2015
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  29. S4G4N

    S4G4N

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    @Whippets
    Barns, porches, stables and all such building will be there for sure, for a medieval fantasy themed it is an absolute must have
     
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  30. Whippets

    Whippets

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    @S4G4N hope you didn't have anything planned for the next few hundred years.
     
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  31. Whippets

    Whippets

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    Roof exiting chimneys, and gable-end exterior chimney stacks too
     
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  32. S4G4N

    S4G4N

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    @Whippets
    HAHAHA, that gave me a good chuckle
    I am going to make sure that the package is very extensive but then after that move onto other projects.

    A good selection of chimneys will be there as part of the Base release.

    I own www.tileadungeon.com , so with the Tile A Dungeon - Sewer Kit having been received so very well and users loving the large tile system, I have several planned packages with each a completely different theme.

    Two completely new modular systems never used in any Asset Store packages each with several planned themed packages ...

    I have altogether more than 40 planned projects on paper, so yeah, I have my work cut out for the next 100 years :)

    Cheers
    Cobus
     
  33. Whippets

    Whippets

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    Brilliant lol. Will these new modular systems augment the current packages, or are they something new altogether?
     
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  34. S4G4N

    S4G4N

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    Work "with" current modular systems so that your library of useful assets will grow.

    I don't want to limit you, I want to empower users to do better and more :)
     
  35. Whippets

    Whippets

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    Cracking. Can't wait. If Carlsberg made 3DForges....
     
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  36. smada-luap

    smada-luap

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    Are there any plans for being able to create buildings that aren't "square"? ie. corners that aren't 90degrees to each other, or even rounded walls (as for turrets, etc.)?
     
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  37. S4G4N

    S4G4N

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    Mmm...

    That is a very interesting request :)
    I will have to look into that
     
  38. Shawn67

    Shawn67

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    That would be an awesome update to add to both interiors and exteriors!
     
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  39. Whippets

    Whippets

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    lol - the world v cobus - doesn't seem like a fair fight
     
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  40. S4G4N

    S4G4N

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    @Shawn67 @smada luap @Whippets

    I am having fun, It is great to get user input and feedback.
    I am sure from a user side it is great to see that you can contribute and help shape the final results.

    Heck, if I was planning/building a game, I would love to have to have access to the art package developer :) and his design process

    With the feedback I can off the bat add to the list at the top, but some of the requests I will have to look at it carefully since whatever I do needs to work with all the rest, and I do not want to get myself into a situation where I said yes and then not deliver becasue I was over excited to just say yes.

    When I say yes I mean yes, but the ones I do not know I will say so.

    Please do remind me at a future time if it appears that I have forgotten, there is so much I have to keep track of :)

    Cheers
    Cobus
     
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  41. Whippets

    Whippets

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    We are loving it XD

    Double door sets for Town Halls, Libraries, and such like.
    Double window sets for manors
    Covered bridged walkways
    Heavy Stone corner meshes to add on afterwards
    Thatch (which I think was already mentioned)
    Large windows for shop fronts

    https://s-media-cache-ak0.pinimg.com/originals/cc/4b/24/cc4b24abb0a9ef9c2f9de9a00c6e7936.jpg

    http://i.imgur.com/Rbp4d.jpg

    http://upload.wikimedia.org/wikiped...rchant's_House_-_geograph.org.uk_-_166280.jpg

    http://www.batiancien-ariege.com/IMG/jpg/boutiques09.jpg
     
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  42. smada-luap

    smada-luap

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  43. Shawn67

    Shawn67

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    Draw bridge pieces
    Iron gates (hinged single, hinged double, raiseable - I know, we may need to script them, but would love to make sure the graphics are there)
    Not just castle type walls but maybe options of more primitive wooden walls and earthen walls as well?
    Any chance of adding primitive village pieces? Thinking native american / other tent type villages or earthen villages?
     
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  44. S4G4N

    S4G4N

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    @Whippets
    All the door options doable
    Heavy Stone corner meshes
    Thatch most definitely (wont be with base release though, but in the road map) ==> added to road map

    @Shawn67
    As part of the base install there is a HUGE selection of fence/railing types
    - Metal (spearheaded)
    - Wooden planks
    - Decorative embossed(normal mapped) wooden
    - Woven wooden/sticks
    - Round poles and planks

    Modular Wooden Walls can be cool, will be using them with the Barnes and such structures

    Will add Earthen Villages to get to look into

    Cheers
    Cobus
     
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  45. Whippets

    Whippets

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    Earthen and tree-based villages are very high on my list ( as I need both XD )
     
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  46. Shawn67

    Shawn67

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    Oh yes! Tree based! That would be perfect for my woodland fey! I had looked for something like that in the asset store and wasn't able to find anything other than very low poly type stuff. Would love treehouse parts, platforms, bridges, ladders, ramps... Wonder if Cobus is starting to regret posting yet, Whippets? heheh
     
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  47. S4G4N

    S4G4N

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    @Shawn67
    HEHEHE, no regrets, but reality is also there, at the end I can not just work on one package and add all possible themes to it
    It makes no financial sense to stay on just one project for too long for I need to make a living from the income :) as in time spent on.

    But by no means stop the suggestions coming, you are after all helping yourselves here, be it extra contents for this package or secondary suggestions for future themes large packages.

    Adding to the current themed package is great, but some ideas deserve there own FULL extensive packages that can blossom all on there own, don't want to end up adding small titbits of stuff that would make FULL Products.

    If you have such ideas, then please email me on info@3dforge.co.za I am very open for suggestion for actual full packages.

    Cheers
    Cobus
     
  48. Shawn67

    Shawn67

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    Totally get it.. And I could totally understand something like tree village being another kit. Maybe smaller kit containing both interiors and exteriors of just treehouse type village assets. Or again, two large kits if there are enough pieces to merit pulling them apart... Hmmm.. maybe it would contain the forest pieces too.. Large redwoods and huge oaks.. I'll quit derailing this thread and put some thought into it and email or PM you with ideas..
     
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  49. S4G4N

    S4G4N

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    @Shawn67
    The GOOD news is that future themed packages will be Interiors & Exteriors all in one go.
    most definitely modular as well and fitting with current packages.

    My biggest overall goal is to build a range of packages that can be used together and make all believable to be part of the same world that you lovingly create and dream of building your game world in.

    The Medieval Fantasy themed Interiors worked out well as a separate kits and it really is HUGE prefab count wise.
    (think it works out 3cents/prefab) and I wanted to make a similar or bigger Exteriors package to compliment it and could also be used as Exteriors Standalone.

    Future Packages will be large, but more specific to a theme, like say Post Apocalyptic, you can not go and break that into different packs, but Medieval Fantasy is way to large to add all to one package.

    Thanks for understanding :)

    Aslo, you would want this package sooner rather than later :):):)

    Cheers
    Cobus
     
  50. S4G4N

    S4G4N

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    Just some thoughts since you use the assets at the end of the day

    Concerning coliders, I have had no negative comments from any previous packages at all.
    The staircases and such, everyone happy with the way there pre-done in the Interiors kit ?

    Cheers
    Cobus