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3D 3DForge BLUEPRINTS

Discussion in 'Art Assets In Progress' started by S4G4N, Feb 8, 2018.

  1. Magic73

    Magic73

    Joined:
    Jun 23, 2015
    Posts:
    127
    YT, YouTube tutorial :) about how to create a building with Exterior+Interior.

    I also own gaia/gena.. but I mean a building generator (like dungen for dungeons), not a spawner.

    the BP idea is cool, but limited for a big world where many building should be placed, with the result that they look all the same.
    Example:
    the "Medieval Adventure 1" contains one Butchery. it would be cool if there was a tool capable of procedurally generating them with just few input:
    - size
    - form (linear, L, U)
    - floors

    and how to customize it:
    - kind of interior (farm, forge, bank, house, inn...)
    - kind of exterior (wood, rock, bamboo..)
    - kind of roof (wood, straw, rock, shingles..)


    something like this: HouseBuilder - procedural house generator | Modeling | Unity Asset Store
    but for your assets :)
     
    Last edited: Jan 10, 2021
  2. madruytb

    madruytb

    Joined:
    May 10, 2018
    Posts:
    26
    Hello there 3DForge, I'm interested in your ARPG Top Down camera Asset, but i'm not sure if the dynamic transparency/ camera obstruction function would work with custom shaders. I know it works with Unity 2020 URP should that be enough?
     
    S4G4N likes this.
  3. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,147
    Hi,

    I can assume so.
    As you are trying to combine it with your own other custom work, there is no way for any publisher to answer that question. All my assets use standard Unity shaders to allow for the largest range of use cases to work.
    Basically any such asset you buy you will have to take the risk to integrate with your custom work.
     
  4. Tom163

    Tom163

    Joined:
    Nov 30, 2007
    Posts:
    1,255
    Feature request:

    Can we have 45° angled walls, floors, etc? It's probably easy to do, just needs corner pieces and floors/ceilings cut at an angle. But it would open up so many more possibilities. Roofs are probably the only tricky part there. But given that many medieval buildings weren't blocks but built to fit into whatever space was there...
     
    closetgeekshow and S4G4N like this.