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3d text trouble

Discussion in 'General Discussion' started by boolfone, Jan 27, 2015.

  1. boolfone

    boolfone

    Joined:
    Oct 2, 2014
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    289
  2. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    Looks like the normals are flipped. What's it look like from behind? If you can see the faces, then it's definitely flipped. Best way to fix is to open in a 3d program and flip them back. Easiest way is to use a 2 sided shader but that might cause lighting and shadow problems. Worst case, it's missing the faces entirely and you'll have to open it up in a 3d program and add them back in. Did you try to just export an "e" to see how that looks on it's own?
     
  3. boolfone

    boolfone

    Joined:
    Oct 2, 2014
    Posts:
    289
    Here's what an e looks like:

    Screen Shot 2015-01-28 at 5.34.02 AM.png

    Screen Shot 2015-01-28 at 5.34.17 AM.png

    I tried the Additive particle shader to hopefully eliminate backface culling.

    Any ideas what the issue is?

    Thanks.
     
  4. drewradley

    drewradley

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    Sep 22, 2010
    Posts:
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    Looks like it's missing those faces so you'll have to open it up in some 3d program and add them back in.