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3D SpaceMouse setup

Discussion in 'Getting Started' started by Hazwan86, Mar 2, 2020.

  1. Hazwan86

    Hazwan86

    Joined:
    Nov 7, 2019
    Posts:
    3
    Hi All,

    I have a 3D Spacemouse connected to my unity and are able to manipulate the scene in editor/ game mode.

    my only issue is I am not able to navigate using the Spacemouse once I build the project Any idea how to fix this? Are there any checkbox/settings I should?

    cheers!
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    What code have you written to navigate the scene with this device? When you say it works in the editor, are you sure you're not just looking at the Scene tab?
     
  3. Hazwan86

    Hazwan86

    Joined:
    Nov 7, 2019
    Posts:
    3
    Hi @JoeStrout,

    I am using this "using SpaceNavigatorDriver;" at the beginning of the gameobject script and just basic "transform.rotate".

    The input only usable on the scene and game tab.
     
  4. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    I've never used that device, so I don't have much to offer. Try displaying the values you get from it in a Canvas text, and see if you really do get nothing but zeros in a built app.

    If so, then contact the author of that SpaceNavigatorDriver asset you're using and ask for help.