Hello! I'm currently creating a project that involves a 3D environment that the player is able to walk around explore, with music that changes as they traverse around the environment. So far I have been adding layers of music as Audio Source components in various 3D objects in the space, things like rocks, lanterns etc. I need to remove the Doppler effect as I'm using music rather than sound effects the music raises or lowers in pitch as the player moves about, something that I don't want! So far I've been removing the Doppler effect by lowering the level down to 0 this has worked really well. Unfortunately the latest piece of music/audio file seems to still have a Doppler effect, even after lowering the level down. Any idea why this is? Any way I can combat this? Is there a better, more efficient way of creating a dynamic, 3D soundscape? Thanks in advance!