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Question 3d Scan basics, their quality, etc.

Discussion in 'Editor & General Support' started by Mav3NN, Aug 6, 2023.

  1. Mav3NN

    Mav3NN

    Joined:
    Aug 6, 2023
    Posts:
    1
    Hi,

    I am a fulltime software dev and due to various health reasons need to loose weight. Trying to find a way to motivate myself to go out on 10-20km walks every day, I came up with the following idea:

    In the Unity store you can sell your own assets. How about I motivate myself to go out on long walks every day by doing as many 3d scans as possible and then selling them on sites such as the unity store? An extra bit of cash will do a long way of providing extra motivation to get healthy again.

    The problem is: I am not a graphics artist and have almost no experience in these kinds of things. So here are a few general questions:

    - is this whole idea reasonable? Or is there a slim to none chance of making money this way?
    - I need a new phone anyway and will buy a new iPhone 15 Pro when they come out next month. How good is the quality of scans nowadays that smartphones can produce? How reasonable is it to use such assets in games?
    - what do I need to know as a newbee in order to do this? Are there good tutorials for doing exactly what im planning to do? What are the steps i need to know?

    thank you for any input.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    3,899
    3d scans would take you a whole lot of time to set up as well as carrying the equipment. You don't do that "passing by", especially if you want to produce quality that gets bought. I don't think that's feasible unless you mean "making textures" from photos you take. Which is where you'd have to have some art experience with programs like Photoshop.

    Then, if we're talking woods, grasslands, buildings, etc. and assume an iPhone is more than good enough to make these (which I think it will be) then I'd say the marketplaces are brim full of such textures already. Moreso since you can have them generated, and not just with the new AI but with specialized tools that have been around for decades.

    But ... that needn't be the motivational kick for you. For me personally, after some time I noticed there's something that bugged me everywhere I went: torn down papers, half-dangling notes, all of that in public spaces like lantern poles, trashcans, bus stops, playgrounds and so on. So I started tearing them down, they're not legally allowed to be put up anyway.

    I do daily walks of about 6-8 km which takes me 50-80 minutes in the city of stairs, as I call it, meaning there's more than usual elevation too. I'd recommend to take it slow at first and start with maybe 3-5 km first depending on your current fitness level. 20 km every day would be a serious time commitment and extremely stressful for any body - take time to recover, otherwise you risk injuries.
     
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,563
    Broadly speaking if you want to lose weight, you want to REMOVE obstacles to your success.

    Adding in a step that requires you to create, organize and author content, especially content for a system as difficult to use as the Unity asset store... well, that does not seem like a successful strategy.

    Otherwise, by all means get in shape, but the key is likely to be controlling your eating much more than simply getting exercise. Controlling your eating is the super-power that once you master it will pay dividends for any additinal working out that you do.

    On a scale of 1 to 10 I am going to guess that a brand-new phone is about a 10.

    Unanswerable. What hardware, what game, how many of the thing, etc, just the usual performance issues to consider, and there is no shortcut one-answer-fits-all.