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Question 3d rigged character with eye animation

Discussion in 'Editor & General Support' started by mtu2016, Dec 9, 2022.

  1. mtu2016

    mtu2016

    Joined:
    Nov 14, 2017
    Posts:
    4
    I'm bringing in a rigged 3d character to unity.

    The rig is set up to humanoid and the controller is unity's third person controller.

    Within my 3ds max file I have animated with key frames the eye animations.

    Now when I am in unity the character works correctly but you cannot see the eye animations. If I switch to legacy instead of humanoid I will see the eye animation but not the rigged animation.

    any ideas on how to go about this?

    thanks!
    Matt