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Question 3D Player animations by using Layers, Overrides and Constraints.

Discussion in 'Animation' started by Hilifrio, Nov 21, 2020.

  1. Hilifrio

    Hilifrio

    Joined:
    Feb 6, 2020
    Posts:
    10
    Hello evryone! If you read this in order to help me, first thanks because i'm kind of out of inspiration to solve this..
    Here is my problem:
    I want to make a top down shooter game in 3D this time, but i'm not really a 3D game maker so.. x)
    My player have different types of weapons, he can switch between them, run without aiming, and walk while aiming. Not a lot of animations but a few issues:
    • The first one is the way I've attached the weapon to the player, i just children it to the player's hand, but this way the rotation does not look good all the time.

    • I'm using Layers to do walking animations while i'm aiming but when i walk the upper body moves too. And the weapon attached to the hand moves as well. For a top down shooter the weapon need to be very motionless to be accurate and i don't know how to fix this.
    Thanks for attention!