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3d Plant - Drawcalls versus Triangles

Discussion in 'Made With Unity' started by kondrup, Feb 20, 2011.

  1. kondrup


    Apr 23, 2009
    Hi, all

    I have been wondering about this for some time - is it better to have low drawcalls or low triangle count?

    I think this could be created in the following two ways:

    (1) 1 submesh, 1 vertex-lit shader with cull off (2sided) = 1 draw call and 2 x 1.290 tris.
    - The problem with this method is that it is only necessary to have 2sided material on the leaves.

    (2) 2 submeshes, 2 vertex-lit shaders = 2 drawcalls and 1.290 tris

    The funny thing is, that when I display stats in the 'game view' it only shows 1.8k tris even though cull is Off in the shader - shouldnt it be 2.580? If I use the default vertex-lit shader it still shows 1.8k tris.. hmm?

    - This is very confusing :/

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  2. OutCyder


    Mar 19, 2009
    I suggest you to make one drawcall for the whole plant.
    Also number of triangles is pretty high unless your game is on the centimeters scale.