Hi, in my game, the 3rd person remote player (it's a multiplayer game) is starting to float when Idle after either using upper body animation to shoot with a weapon OR colliding being pushed by navmesh AI NPC's like animals attacking the remote player. I have not changed a thing since I upgraded my game from 2018.2 to 2020.1b4 and b5 . I also noticed that now some of the NPC animals I have to check Root Motion on to prevent them from snapping back their position when playing a walking animation (so pulled back and fort in position like if it would readjust the sync position of the NPC) but when root motion is checked it's working fine. Did something change in regards to physics, animations? How can I fix this?