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3D-Path-finding and Navigation Toolkit (Aerial Vehicle/Construct focus)

Discussion in 'Assets and Asset Store' started by fleeny, Sep 22, 2017.

  1. fleeny

    fleeny

    Joined:
    Jan 22, 2016
    Posts:
    14
    Hi everyone,

    We've been working on a toolkit specifically for the complex problem of path-finding and navigation for autonomous aerial vehicles and/or constructs (animals etc.). Below is a small clip of the toolkit's current state. We've copiously tested the foundation of the toolkit and have optimized the system so it can be integrated without high overhead per frame. We are still working on improving this process as well.

    https://twitter.com/fleenyworks/status/911044189479153664

    The toolkit can work with designed scenes as well as procedural scenes; however, dynamic object detection has not yet been added.

    We are coming to the forum today to gauge interest in the product in its current state. Would any of you be interested in the product in its current early state? If we get enough interest at this stage, we'll add it to the asset store for around $7 due to its limited flexibility at the moment. Let us know if that price is also acceptable for the current toolkit's state.

    Future planned additions ranked in order of priority:
    - Dynamic obstacle detection and avoidance
    - Selection & Navigation UX
    - Smooth Navigation
    - Unit Animation (Realistic movement controls based on object type)
    - Formation Pathfinding
    - Targeting
    - Object Interaction (Movement for cause - Attack, Land, Launch, etc)
    - Optimal AI Machine Learning for Units to improve on system
     
    Korindian likes this.