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3d Object And Control Vectors Not Aligned

Discussion in 'Editor & General Support' started by ToonsTech, Apr 10, 2019.

  1. ToonsTech

    ToonsTech

    Joined:
    Apr 10, 2019
    Posts:
    8
    Somehow the 3D bison (buffalo) object in my Unity AR app and its position controls are totally misaligned. See attached screen capture. I can't seem to figure out how to get them back in alignment. Any suggestions on how to do this?

    Many thanks in advance.
     

    Attached Files:

  2. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,120
    Towards the top of the scene view, try clicking the Pivot/Center button. See if that helps. There might be something non-visible at some weird position in your object that's making its Center somewhere other than its Pivot point.
     
  3. ToonsTech

    ToonsTech

    Joined:
    Apr 10, 2019
    Posts:
    8
    Thanks. I am assuming that the offset occurred with I was rigging the bison in Blender. Not sure how or why, but that's current guess. A 3d gray wolf with centered controls seems to work better.
     
  4. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,120
    If you expand the FBX object in your scene, you can see all the individual pieces. Maybe you exported a camera or a light from blender, which would be at a very different position compared to your actual mesh, which is throwing off the bounding box. Clicking on each child object should show you its actual position. You can then decide if you want to correct the position in Blender, or just not export that part of the object when exporting your FBX.